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Part of Final Fantasy
: Add
.
,
: Mill two cards. Then you may sacrifice this land. When you do, return another target permanent card from your graveyard to your hand.
Live Play Data
Eden, Seat of the Sanctum
Land — Town
·
Final Fantasy (FIN)
0%
Live Inclusion
Times Brought
252
Decks Running
143
Median Cast Turn
5.0
Drawn → Played
78%
Format
First-cast turn
n=54
7%
T1
4%
T2
15%
T3
20%
T4
13%
T5
35%
T6-9
6%
T10+
Median
5.0
P25
3
· P75
7
· max
11
Cast same turn as drawn
45%
The "good card" funnel
252 brought · 134 playersBrought to game
252
Ever drawn
69
Reached battlefield
54
Still on board at game end
39
Once cast, 72% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -2.8pp
Players who cast this card win 34% of the time (n=51) , vs 23% when it never left the library (n=141).
When players drew this card but left it in hand, they won 30% (n=16).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +11.0pp; 95% confidence interval -2.8pp to +24.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
86 instances4.7%
Library
45.3%
Battlefield
32.6%
Graveyard
8.1%
Exile
Commanders that played this card
in tracked games-
1
The Wandering Minstrel
30 decks
-
2
Lumra, Bellow of the Woods
26 decks
-
3
Squall, SeeD Mercenary
6 decks
-
4
Choco, Seeker of Paradise
3 decks
-
5
Ms. Bumbleflower
3 decks
- 6 Ultron, Artificial Malevolence 3 decks
-
7
Bugenhagen, Wise Elder
2 decks
-
8
Elesh Norn, Mother of Machines
2 decks
-
9
Homer, the Hermit
2 decks
- 10 Iron Spider, Stark Upgrade 2 decks
Card text
Eden, Seat of the Sanctum
Land — Town
Final Fantasy (FIN)
·
Uncommon
·
Illustrated by Leon Tukker
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.