Card Preview
Elder Gargaroth
1%
Decklist Inclusion
Times Brought
225
Decks Running
107
In Decks
794
Decklist Inclusion
1%
Format
Final zone distribution
53 instances3.8%
Library
39.6%
Battlefield
34.0%
Graveyard
3.8%
Exile
Commanders that played this card
in tracked games-
1
Indominus Rex, Alpha
21 decks
-
2
Saheeli, Radiant Creator
9 decks
-
3
Ghalta, Primal Hunger
8 decks
-
4
Wulfgar of Icewind Dale
4 decks
-
5
Xenagos, God of Revels
4 decks
-
6
Goreclaw, Terror of Qal Sisma
3 decks
-
7
Radagast of Rhosgobel
3 decks
-
8
Ruric Thar, the Unbowed
3 decks
-
9
Anzrag, the Quake-Mole
2 decks
-
10
Beorn the Fierce
2 decks
The "good card" funnel
226 brought · 105 playersBrought to game
226
Ever drawn
51
Reached battlefield
36
Still on board at game end
21
Once cast, 58% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -7.0pp
Players who cast this card win 32% of the time (n=36) , vs 23% when it never left the library (n=151).
When players drew this card but left it in hand, they won 30% (n=15) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +8.9pp; 95% confidence interval -7.0pp to +24.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=36
0%
T1
0%
T2
6%
T3
17%
T4
14%
T5
56%
T6-9
8%
T10+
Median
6.5
P25
5
· P75
8
· max
13
On curve
36%
(5 / 36 cast on T5)
Cast same turn as drawn
35%
36 of 100 times cast
36%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 640,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.