Card Preview
Elder Gargaroth
1%
Decklist Inclusion
Times Brought
342
Decks Running
144
In Decks
910
Decklist Inclusion
1%
Format
Card text
Elder Gargaroth
Creature — Beast
Reach, vigilance, trample
Whenever this creature attacks or blocks, choose one —
• Create a 3/3 green Beast creature token.
• You gain 3 life.
• Draw a card.
6 / 6
Core Set 2021 (M21)
·
Mythic
·
Illustrated by Nicholas Gregory
Final zone distribution
94 instances2.1%
Library
35.1%
Battlefield
36.2%
Graveyard
4.3%
Exile
Commanders that played this card
in tracked games-
1
Indominus Rex, Alpha
24 decks
-
2
Ghalta, Primal Hunger
11 decks
-
3
Saheeli, Radiant Creator
10 decks
-
4
Radagast of Rhosgobel
9 decks
-
5
Ruric Thar, the Unbowed
5 decks
-
6
Xenagos, God of Revels
5 decks
-
7
Wulfgar of Icewind Dale
4 decks
-
8
Eshki, Temur's Roar
3 decks
-
9
Goreclaw, Terror of Qal Sisma
3 decks
-
10
Slinza, the Spiked Stampede
3 decks
The "good card" funnel
343 brought · 136 playersBrought to game
343
Ever drawn
88
Reached battlefield
61
Still on board at game end
33
Once cast, 54% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +0.5pp
Players who cast this card win 38% of the time (n=59) , vs 24% when it never left the library (n=216).
When players drew this card but left it in hand, they won 30% (n=26) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +13.5pp; 95% confidence interval +0.5pp to +26.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=61
0%
T1
0%
T2
5%
T3
16%
T4
16%
T5
49%
T6-9
13%
T10+
Median
7
P25
5
· P75
9
· max
13
On curve
38%
(10 / 61 cast on T5)
Cast same turn as drawn
33%
61 of 100 times cast
61%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.