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Part of Bloomburrow
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Creature — Boar
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Commander Legends: Battle for Baldur's Gate (CLB)
Card Preview
End-Raze Forerunners
1%
Decklist Inclusion
Times Brought
438
Decks Running
205
In Decks
1537
Decklist Inclusion
1%
Format
Card text
End-Raze Forerunners
Creature — Boar
Vigilance, trample, haste
When this creature enters, other creatures you control get +2/+2 and gain vigilance and trample until end of turn.
7 / 7
Commander Legends: Battle for Baldur's Gate (CLB)
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Rare
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Illustrated by Mathias Kollros
Final zone distribution
129 instances3.1%
Library
22.5%
Battlefield
34.9%
Graveyard
3.1%
Exile
Commanders that played this card
in tracked games-
1
Hazel of the Rootbloom
31 decks
-
2
Indominus Rex, Alpha
21 decks
-
3
Volo, Guide to Monsters
9 decks
-
4
Azusa, Lost but Seeking
7 decks
-
5
Chatterfang, Squirrel General
6 decks
-
6
Lathril, Blade of the Elves
6 decks
-
7
Raggadragga, Goreguts Boss
6 decks
-
8
Ruric Thar, the Unbowed
6 decks
-
9
The Unbeatable Squirrel Girl
5 decks
-
10
Imoti, Celebrant of Bounty
4 decks
The "good card" funnel
438 brought · 194 playersBrought to game
438
Ever drawn
118
Reached battlefield
56
Still on board at game end
29
Once cast, 52% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +12.4pp
Players who cast this card win 45% of the time (n=51) , vs 19% when it never left the library (n=268).
When players drew this card but left it in hand, they won 23% (n=57) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +25.5pp; 95% confidence interval +12.4pp to +38.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=56
0%
T1
0%
T2
2%
T3
2%
T4
14%
T5
57%
T6-9
25%
T10+
Median
8.0
P25
6
· P75
10
· max
15
On curve
55%
(11 / 56 cast on T8)
Cast same turn as drawn
20%
56 of 100 times cast
56%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.