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End-Raze Forerunners card art
Live Play Data

End-Raze Forerunners

{5} {G} {G} {G} · Creature — Boar · Commander Legends: Battle for Baldur's Gate (CLB)
2%
Live Inclusion
Times Brought
1190
Decks Running
491
Median Cast Turn
8.0
Drawn → Played
53%
Format

First-cast turn

n=160
0%
T1
0%
T2
2%
T3
3%
T4
10%
T5
59%
T6-9
26%
T10+
Median 8.0 P25 6 · P75 10 · max 16
On curve 56% (30 / 160 cast on T8) Cast same turn as drawn 23%

The "good card" funnel

1190 brought · 464 players
Brought to game
1190
Ever drawn
300
Reached battlefield
160
Still on board at game end
86

Once cast, 54% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +14.5pp

Players who cast this card win 45% of the time (n=147) , vs 23% when it never left the library (n=737).

When players drew this card but left it in hand, they won 23% (n=128).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +22.5pp; 95% confidence interval +14.5pp to +30.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

343 instances
3.2%
Library
25.1%
Battlefield
32.1%
Graveyard
5.5%
Exile

Commanders that played this card

in tracked games
Card text
End-Raze Forerunners card

End-Raze Forerunners

{5} {G} {G} {G}
Creature — Boar
Vigilance, trample, haste When this creature enters, other creatures you control get +2/+2 and gain vigilance and trample until end of turn.
7 / 7
Commander Legends: Battle for Baldur's Gate (CLB) · Rare · Illustrated by Mathias Kollros

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.