End-Raze Forerunners
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
End-Raze Forerunners
Final zone distribution
74 instancesCommanders that played this card
in tracked games-
1
Hazel of the Rootbloom
29 decks
-
2
Indominus Rex, Alpha
14 decks
-
3
Lathril, Blade of the Elves
14 decks
-
4
The Unbeatable Squirrel Girl
10 decks
-
5
Chatterfang, Squirrel General
9 decks
-
6
Volo, Guide to Monsters
5 decks
-
7
Azusa, Lost but Seeking
4 decks
-
8
Raph & Mikey, Troublemakers
4 decks
-
9
Ghalta, Primal Hunger
3 decks
-
10
Radagast of Rhosgobel
3 decks
The "good card" funnel
314 brought · 157 playersOnce cast, 71% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 32% of the time (n=27) , vs 24% when it never left the library (n=185).
When players drew this card but left it in hand, they won 13% (n=26) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +7.9pp; 95% confidence interval -1.7pp to +17.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=35Full analysis unlocks as more games are tracked. Stats refresh nightly.