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End-Raze Forerunners card art
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End-Raze Forerunners

{5} {G} {G} {G} · Creature — Boar · Commander Legends: Battle for Baldur's Gate (CLB)
Times Brought
313
Decks Running
170
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
End-Raze Forerunners card

End-Raze Forerunners

{5} {G} {G} {G}
Creature — Boar
Vigilance, trample, haste When this creature enters, other creatures you control get +2/+2 and gain vigilance and trample until end of turn.
7 / 7
Commander Legends: Battle for Baldur's Gate (CLB) · Rare · Illustrated by Mathias Kollros

Final zone distribution

74 instances
2.7%
Library
33.8%
Battlefield
21.6%
Graveyard
4.1%
Exile

The "good card" funnel

314 brought · 157 players
Brought to game
314
Ever drawn
67
Reached battlefield
35
Still on board at game end
25

Once cast, 71% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -1.7pp

Players who cast this card win 32% of the time (n=27) , vs 24% when it never left the library (n=185).

When players drew this card but left it in hand, they won 13% (n=26) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +7.9pp; 95% confidence interval -1.7pp to +17.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=35
3%
T1
0%
T2
0%
T3
9%
T4
11%
T5
60%
T6-9
17%
T10+
Median 8 P25 6 · P75 9 · max 14
On curve 74% (9 / 35 cast on T8) Cast same turn as drawn 27%
35 of 100 times cast 35%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.