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Endurance card art
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Endurance

{1} {G} {G} · Creature — Elemental Incarnation · Lorwyn Eclipsed Commander (ECC)
Times Brought
316
Decks Running
186
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Endurance card

Endurance

{1} {G} {G}
Creature — Elemental Incarnation
Flash Reach When this creature enters, up to one target player puts all the cards from their graveyard on the bottom of their library in a random order. Evoke—Exile a green card from your hand.
3 / 4
Lorwyn Eclipsed Commander (ECC) · Mythic · Illustrated by Paolo Parente

Final zone distribution

72 instances
2.8%
Library
22.2%
Battlefield
25.0%
Graveyard
6.9%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

317 brought · 174 players
Brought to game
317
Ever drawn
69
Reached battlefield
34
Still on board at game end
16

Once cast, 47% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -13.4pp

Players who cast this card win 20% of the time (n=26) , vs 23% when it never left the library (n=181).

When players drew this card but left it in hand, they won 32% (n=25).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap -3.3pp; 95% confidence interval -13.4pp to +6.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=34
0%
T1
3%
T2
12%
T3
18%
T4
6%
T5
50%
T6-9
12%
T10+
Median 6.0 P25 4 · P75 8 · max 13
On curve 15% (4 / 34 cast on T3) Cast same turn as drawn 12%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 670,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.