collections_bookmark Part of Commander Legends: Battle for Baldur's Gate
Escape to the Wilds card art
Card Preview

Escape to the Wilds

{3} {R} {G} · Sorcery · Edge of Eternities Commander (EOC)
Times Brought
473
Decks Running
262
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Escape to the Wilds card

Escape to the Wilds

{3} {R} {G}
Sorcery
Exile the top five cards of your library. You may play cards exiled this way until the end of your next turn. You may play an additional land this turn.
Edge of Eternities Commander (EOC) · Rare · Illustrated by Chris Ostrowski

Final zone distribution

89 instances
1.1%
Library
3.4%
Battlefield
51.7%
Graveyard
4.5%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

473 brought · 245 players
Brought to game
473
Ever drawn
82
Reached battlefield
36
Still on board at game end
3
≥ -3.0pp

Players who cast this card win 32% of the time (n=28) , vs 26% when it never left the library (n=269).

When players drew this card but left it in hand, they won 21% (n=31).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +6.5pp; 95% confidence interval -3.0pp to +16.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=36
0%
T1
0%
T2
3%
T3
14%
T4
14%
T5
58%
T6-9
11%
T10+
Median 6.5 P25 5 · P75 8 · max 16
On curve 31% (5 / 36 cast on T5) Cast same turn as drawn 27%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.