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Part of Commander Legends: Battle for Baldur's Gate
·
Sorcery
·
Edge of Eternities Commander (EOC)
Card Preview
Escape to the Wilds
Times Brought
473
Decks Running
262
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Escape to the Wilds
Sorcery
Exile the top five cards of your library. You may play cards exiled this way until the end of your next turn.
You may play an additional land this turn.
Edge of Eternities Commander (EOC)
·
Rare
·
Illustrated by Chris Ostrowski
Final zone distribution
89 instances1.1%
Library
3.4%
Battlefield
51.7%
Graveyard
4.5%
Exile
Commanders that played this card
in tracked games-
1
Hearthhull, the Worldseed
81 decks
-
2
Szarel, Genesis Shepherd
32 decks
-
3
Faldorn, Dread Wolf Herald
18 decks
-
4
The Ur-Dragon
12 decks
-
5
Yuma, Proud Protector
10 decks
-
6
Flubs, the Fool
8 decks
-
7
Muerra, Trash Tactician
8 decks
-
8
Roxanne, Starfall Savant
8 decks
-
9
Omnath, Locus of Creation
5 decks
-
10
Omnath, Locus of Rage
5 decks
The "good card" funnel
473 brought · 245 playersBrought to game
473
Ever drawn
82
Reached battlefield
36
Still on board at game end
3
≥ -3.0pp
Players who cast this card win 32% of the time (n=28) , vs 26% when it never left the library (n=269).
When players drew this card but left it in hand, they won 21% (n=31).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.5pp; 95% confidence interval -3.0pp to +16.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=36
0%
T1
0%
T2
3%
T3
14%
T4
14%
T5
58%
T6-9
11%
T10+
Median
6.5
P25
5
· P75
8
· max
16
On curve
31%
(5 / 36 cast on T5)
Cast same turn as drawn
27%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.