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Part of Final Fantasy
·
Instant
·
Final Fantasy Commander (FIC)
Live Play Data
Espers to Magicite
1%
Live Inclusion
Times Brought
296
Decks Running
148
Median Cast Turn
8
Drawn → Played
42%
Format
First-cast turn
n=27
0%
T1
0%
T2
4%
T3
4%
T4
11%
T5
52%
T6-9
30%
T10+
Median
8
P25
6
· P75
10
· max
12
On curve
7%
(1 / 27 cast on T4)
Cast same turn as drawn
33%
The "good card" funnel
296 brought · 144 playersBrought to game
296
Ever drawn
64
Reached battlefield
27
Still on board at game end
0
≥ -5.6pp
Players who cast this card win 33% of the time (n=23) , vs 19% when it never left the library (n=176).
When players drew this card but left it in hand, they won 29% (n=32).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +14.0pp; 95% confidence interval -5.6pp to +33.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
91 instances3.3%
Library
63.7%
Graveyard
7.7%
Exile
25.3%
Hand
Commanders that played this card
in tracked games-
1
Terra, Herald of Hope
82 decks
-
2
Kefka, Court Mage // Kefka, Ruler of Ruin
15 decks
-
3
Y'shtola, Night's Blessed
6 decks
-
4
Celes, Rune Knight
4 decks
-
5
Locke, Treasure Hunter
3 decks
-
6
Cecil, Dark Knight // Cecil, Redeemed Paladin
2 decks
-
7
Glarb, Calamity's Augur
2 decks
-
8
Kess, Dissident Mage
2 decks
-
9
Shadow, Mysterious Assassin
2 decks
-
10
Umbris, Fear Manifest
2 decks
Card text
Espers to Magicite
Instant
Exile each opponent's graveyard. When you do, choose up to one target creature card exiled this way. Create a token that's a copy of that card, except it's an artifact and it loses all other card types.
Final Fantasy Commander (FIC)
·
Rare
·
Illustrated by AKAGI
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.