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Etherium Sculptor card art
Live Play Data

Etherium Sculptor

{1} {U} · Artifact Creature — Vedalken Artificer · Edge of Eternities Commander (EOC)
5%
Live Inclusion
Times Brought
826
Decks Running
401
Median Cast Turn
5.0
Drawn → Played
82%
Format

82% of drawn Etherium Sculptors are cast before the game ends, and the median first-cast turn lands on 5.0 across 801 tracked multiplayer games on Playgroup Live.

Etherium Sculptor sits in 5% of tracked Commander decks on Playgroup Live, a narrow but deliberate slice: virtually every deck running it is built around artifacts. When it does reach a hand, players act on it quickly. 82% of drawn copies are cast, one of the higher draw-to-play rates we see for a two-mana creature.

The cast win rate is 31%, against 23% for games where the Sculptor never left the library. That +7.8-point gap is a directional signal, not a certainty: the confidence interval crosses zero, so read it as "consistent with a positive effect" rather than proof. What is clear is that artifact-heavy decks that draw and cast the Sculptor are performing at or above the format's 25% baseline.

The commander distribution tells the rest of the story. Inspirit, Kilo, Tony Stark, and both Urza variants dominate the top slots, confirming Etherium Sculptor's role as a staple in artifact and vehicle strategies that live in blue. It is legal in Commander, Pauper Commander, Legacy, Modern, and Oathbreaker.

At a glance
  • 5% of tracked Commander decks include Etherium Sculptor
  • 82% of drawn copies are cast before the game ends
  • T5.0 median first-cast turn
  • 58% battlefield stickiness once resolved
  • 355 distinct players have brought Etherium Sculptor to a tracked game
  • 31% win rate in games where Etherium Sculptor was cast

First-cast turn

n=198
12%
T1
16%
T2
9%
T3
12%
T4
12%
T5
30%
T6-9
9%
T10+
Median 5.0 P25 2 · P75 7 · max 15
On curve 28% (32 / 198 cast on T2) Cast same turn as drawn 49%

The "good card" funnel

826 brought · 355 players
Brought to game
826
Ever drawn
242
Reached battlefield
198
Still on board at game end
115
82%

Of 826 Etherium Sculptors brought to games, 242 were drawn, 198 of those were cast, and 58% of resolved copies remained on the battlefield through end of game.

≥ +0.9pp

Players who cast this card win 31% of the time (n=189) , vs 23% when it never left the library (n=498).

When players drew this card but left it in hand, they won 41% (n=40) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +7.8pp; 95% confidence interval +0.9pp to +14.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

260 instances
3.5%
Library
44.2%
Battlefield
33.5%
Graveyard
4.6%
Exile

Most Etherium Sculptors never leave the library, a structural result of 100-card singleton; among the observed copies, the battlefield and graveyard split the majority, with the graveyard reflecting removal and wraths rather than the card being countered.

Commanders that played this card

in tracked games

Artifact commanders dominate the list, from both Urzas and Breya to newer faces like Inspirit and Kilo, showing Etherium Sculptor's inclusion is tightly correlated with blue artifact strategies rather than spread generically across the format.

Frequently Asked

How often is Etherium Sculptor drawn in a Commander game?
Across 801 tracked multiplayer games where Etherium Sculptor was in the deck, it was drawn 29% of the time. That figure reflects normal singleton variance in a 100-card deck. Of the 242 copies that reached a hand, 82% were cast before the game concluded.
What turn does Etherium Sculptor typically hit the battlefield?
The median first-cast turn is 5.0, with a mode of turn 2 reflecting the copies drawn in opening hands. The distribution runs wide: the 25th percentile is turn 2 and the 75th is turn 7, meaning roughly half of all casts land in that five-turn window. A 2-mana card cast mostly on turn 4-5 signals it is frequently drawn mid-game rather than in the opener.
Does casting Etherium Sculptor actually improve your win rate?
Games where Etherium Sculptor was cast show a 31% win rate, compared to 23% in games where it stayed in the library. That is a +7.8-point directional lift. However, the standard error on this dataset means the interval includes zero, so the effect is consistent with being positive but is not statistically conclusive. Treat it as an early signal that is worth watching as more games are tracked.
Is Etherium Sculptor banned anywhere relevant?
Etherium Sculptor is legal in Commander, Pauper Commander, Pauper, Legacy, Modern, Vintage, Duel Commander, and Oathbreaker. It is not legal in Standard, Pioneer, Alchemy, Historic, or Brawl. No bans are currently in effect for any of the formats where it is legal.
Which commanders run Etherium Sculptor most often?
In the Playgroup Live dataset, the top commanders by raw deck count are Inspirit, Flagship Vessel; Kilo, Apogee Mind; Tony Stark // The Invincible Iron Man; Urza, Lord High Artificer; and Breya, Etherium Shaper. All share blue and a heavy artifact focus. The spread across 355 unique players, with the single heaviest contributor accounting for under 4% of all tracked instances, suggests the data is not dominated by any one player's activity.
How sticky is Etherium Sculptor once it resolves?
58% of cast Etherium Sculptors are still on the battlefield at the end of the game. That is moderate stickiness for a two-mana creature with no built-in protection. The graveyard is the most common non-battlefield final zone, consistent with targeted removal or board wipes clearing it mid-game. Roughly half of cast copies remain through the end state, so it provides value over multiple turns in a meaningful share of games.