Etherium Sculptor
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Etherium Sculptor
Final zone distribution
369 instancesCommanders that played this card
in tracked games-
1
Inspirit, Flagship Vessel
78 decks
-
2
Sai, Master Thopterist
66 decks
-
3
Kilo, Apogee Mind
55 decks
-
4
Tony Stark // The Invincible Iron Man
52 decks
-
5
Urza, Lord High Artificer
42 decks
-
6
Shorikai, Genesis Engine
34 decks
-
7
Mendicant Core, Guidelight
33 decks
-
8
Urza, Chief Artificer
32 decks
-
9
Urtet, Remnant of Memnarch
26 decks
-
10
Golbez, Crystal Collector
24 decks
The "good card" funnel
1690 brought · 703 playersOnce cast, 66% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 27% of the time (n=208) , vs 23% when it never left the library (n=940).
When players drew this card but left it in hand, they won 20% (n=50).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +3.6pp; 95% confidence interval -0.2pp to +7.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.