Etherium Sculptor
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Final zone distribution
125 instancesCommanders that played this card
in tracked games-
1
Inspirit, Flagship Vessel
31 decks
-
2
Tony Stark // The Invincible Iron Man
21 decks
-
3
Kilo, Apogee Mind
18 decks
-
4
Mendicant Core, Guidelight
16 decks
-
5
Shorikai, Genesis Engine
15 decks
-
6
Urza, Lord High Artificer
15 decks
-
7
Aloy, Savior of Meridian
12 decks
-
8
Urza, Chief Artificer
11 decks
-
9
Breya, Etherium Shaper
9 decks
-
10
Urtet, Remnant of Memnarch
9 decks
The "good card" funnel
569 brought · 261 playersOnce cast, 65% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 26% of the time (n=84) , vs 22% when it never left the library (n=344).
When players drew this card but left it in hand, they won 28% (n=19) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +4.5pp; 95% confidence interval -1.4pp to +10.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=94Full analysis unlocks as more games are tracked. Stats refresh nightly.