collections_bookmark Part of Bloomburrow
Evercoat Ursine card art
Live Play Data

Evercoat Ursine

{4} {G} · Creature — Elemental Bear · Bloomburrow Commander (BLC)
1%
Live Inclusion
Times Brought
385
Decks Running
185
Median Cast Turn
6
Drawn → Played
56%
Format

First-cast turn

n=47
0%
T1
0%
T2
9%
T3
9%
T4
15%
T5
62%
T6-9
6%
T10+
Median 6 P25 5 · P75 8 · max 14
On curve 32% (7 / 47 cast on T5) Cast same turn as drawn 45%

The "good card" funnel

385 brought · 175 players
Brought to game
385
Ever drawn
84
Reached battlefield
47
Still on board at game end
26

Once cast, 55% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -3.9pp

Players who cast this card win 34% of the time (n=42) , vs 24% when it never left the library (n=251).

When players drew this card but left it in hand, they won 26% (n=31).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +10.1pp; 95% confidence interval -3.9pp to +24.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

92 instances
3.3%
Library
28.3%
Battlefield
28.3%
Graveyard
5.4%
Exile

Commanders that played this card

in tracked games
Card text
Evercoat Ursine card

Evercoat Ursine

{4} {G}
Creature — Elemental Bear
Trample Hideaway 3, hideaway 3 (When this creature enters, look at the top three cards of your library, exile one face down, then put the rest on the bottom in a random order. Then do it again.) Whenever this creature deals combat damage to a player, if there are cards exiled with it, you may play one of them without paying its mana cost.
6 / 5
Bloomburrow Commander (BLC) · Rare · Illustrated by Allen Douglas

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.