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Evercoat Ursine card art
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Evercoat Ursine

{4} {G} · Creature — Elemental Bear · Bloomburrow Commander (BLC)
Times Brought
419
Decks Running
218
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Evercoat Ursine card

Evercoat Ursine

{4} {G}
Creature — Elemental Bear
Trample Hideaway 3, hideaway 3 (When this creature enters, look at the top three cards of your library, exile one face down, then put the rest on the bottom in a random order. Then do it again.) Whenever this creature deals combat damage to a player, if there are cards exiled with it, you may play one of them without paying its mana cost.
6 / 5
Bloomburrow Commander (BLC) · Rare · Illustrated by Allen Douglas

Final zone distribution

94 instances
41.5%
Battlefield
21.3%
Graveyard
2.1%
Exile
35.1%
Hand

Commanders that played this card

in tracked games

The "good card" funnel

419 brought · 212 players
Brought to game
419
Ever drawn
89
Reached battlefield
53
Still on board at game end
39

Once cast, 74% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +0.2pp

Players who cast this card win 35% of the time (n=41) , vs 27% when it never left the library (n=226).

When players drew this card but left it in hand, they won 24% (n=19).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +7.8pp; 95% confidence interval +0.2pp to +15.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=53
0%
T1
0%
T2
6%
T3
13%
T4
17%
T5
53%
T6-9
11%
T10+
Median 7 P25 5 · P75 8 · max 15
On curve 36% (9 / 53 cast on T5) Cast same turn as drawn 27%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.