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Part of Bloomburrow
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Creature — Elemental Bear
·
Bloomburrow Commander (BLC)
Card Preview
Evercoat Ursine
Times Brought
161
Decks Running
98
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Evercoat Ursine
Creature — Elemental Bear
Trample
Hideaway 3, hideaway 3 (When this creature enters, look at the top three cards of your library, exile one face down, then put the rest on the bottom in a random order. Then do it again.)
Whenever this creature deals combat damage to a player, if there are cards exiled with it, you may play one of them without paying its mana cost.
6 / 5
Bloomburrow Commander (BLC)
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Rare
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Illustrated by Allen Douglas
Final zone distribution
37 instances48.6%
Battlefield
16.2%
Graveyard
35.1%
Hand
Commanders that played this card
in tracked games-
1
Bello, Bard of the Brambles
41 decks
-
2
Beorn the Fierce
22 decks
-
3
Ayula, Queen Among Bears
10 decks
-
4
Raph & Mikey, Troublemakers
5 decks
-
5
Henzie "Toolbox" Torre
3 decks
-
6
Kudo, King Among Bears
3 decks
-
7
Xenagos, God of Revels
3 decks
-
8
Animar, Soul of Elements
1 decks
-
9
Durnan of the Yawning Portal
1 decks
-
10
Duskana, the Rage Mother
1 decks
The "good card" funnel
161 brought · 93 playersBrought to game
161
Ever drawn
36
Reached battlefield
21
Still on board at game end
18
Once cast, 86% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +1.8pp
Players who cast this card win 41% of the time (n=19) , vs 30% when it never left the library (n=94).
Observed gap +11.0pp; 95% confidence interval +1.8pp to +20.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=21
0%
T1
0%
T2
10%
T3
10%
T4
14%
T5
52%
T6-9
14%
T10+
Median
7
P25
5
· P75
8
· max
11
On curve
33%
(3 / 21 cast on T5)
21 of 100 times cast
21%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.