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Part of Teenage Mutant Ninja Turtles
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Artifact — Food
·
Teenage Mutant Ninja Turtles (TMT)
Live Play Data
Everything Pizza
3%
Live Inclusion
Times Brought
274
Decks Running
123
Median Cast Turn
4
Drawn → Played
81%
Format
First-cast turn
n=55
2%
T1
24%
T2
22%
T3
7%
T4
9%
T5
33%
T6-9
4%
T10+
Median
4
P25
2
· P75
6
· max
12
On curve
25%
(13 / 55 cast on T2)
Cast same turn as drawn
42%
The "good card" funnel
274 brought · 120 playersBrought to game
274
Ever drawn
68
Reached battlefield
55
Still on board at game end
41
Once cast, 75% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -7.6pp
Players who cast this card win 16% of the time (n=51) , vs 13% when it never left the library (n=170).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +2.4pp; 95% confidence interval -7.6pp to +12.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
72 instances56.9%
Battlefield
19.4%
Graveyard
5.6%
Exile
18.1%
Hand
Commanders that played this card
in tracked games-
1
Leonardo, the Balance
72 decks
-
2
Heroes in a Half Shell
45 decks
-
3
Michelangelo, the Heart
3 decks
-
4
Infinite Guideline Station
2 decks
-
5
Raphael, the Muscle
2 decks
-
6
Jodah, the Unifier
1 decks
-
7
Kwia Vigorbloom
1 decks
-
8
Mikey & Leo, Chaos & Order
1 decks
-
9
Nick Fury, Agent of S.H.I.E.L.D.
1 decks
-
10
Super-Skrull
1 decks
Card text
Everything Pizza
Artifact — Food
When this artifact enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle.





,
, Sacrifice this artifact: Target player gains 3 life and draws a card. Each of your opponents discards a card. This artifact deals 3 damage to any target. Put three +1/+1 counters on up to one target creature.
Teenage Mutant Ninja Turtles (TMT)
·
Uncommon
·
Illustrated by James Bousema
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.