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Part of Teenage Mutant Ninja Turtles
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Artifact — Food
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Teenage Mutant Ninja Turtles (TMT)
Live Play Data
Everything Pizza
4%
Live Inclusion
Times Brought
114
Decks Running
55
Median Cast Turn
3
Drawn → Played
77%
Format
First-cast turn
n=27
0%
T1
19%
T2
37%
T3
11%
T4
7%
T5
22%
T6-9
4%
T10+
Median
3
P25
3
· P75
6
· max
11
On curve
19%
(5 / 27 cast on T2)
Cast same turn as drawn
44%
The "good card" funnel
114 brought · 53 playersBrought to game
114
Ever drawn
35
Reached battlefield
27
Still on board at game end
21
Once cast, 78% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -8.7pp
Players who cast this card win 17% of the time (n=26) , vs 12% when it never left the library (n=65).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +5.6pp; 95% confidence interval -8.7pp to +19.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
38 instances55.3%
Battlefield
15.8%
Graveyard
7.9%
Exile
21.1%
Hand
Commanders that played this card
in tracked games-
1
Leonardo, the Balance
34 decks
-
2
Heroes in a Half Shell
18 decks
-
3
Infinite Guideline Station
1 decks
-
4
Jodah, the Unifier
1 decks
-
5
Mikey & Leo, Chaos & Order
1 decks
-
6
Raphael, the Muscle
1 decks
-
7
Tom Bombadil
1 decks
Card text
Everything Pizza
Artifact — Food
When this artifact enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle.





,
, Sacrifice this artifact: Target player gains 3 life and draws a card. Each of your opponents discards a card. This artifact deals 3 damage to any target. Put three +1/+1 counters on up to one target creature.
Teenage Mutant Ninja Turtles (TMT)
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Uncommon
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Illustrated by James Bousema
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 670,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.