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Everything Pizza card art
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Everything Pizza

{2} · Artifact — Food · Teenage Mutant Ninja Turtles (TMT)
Times Brought
238
Decks Running
106
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Everything Pizza card

Everything Pizza

{2}
Artifact — Food
When this artifact enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle. {2}{W}{U}{B}{R}{G}, {T}, Sacrifice this artifact: Target player gains 3 life and draws a card. Each of your opponents discards a card. This artifact deals 3 damage to any target. Put three +1/+1 counters on up to one target creature.
Teenage Mutant Ninja Turtles (TMT) · Uncommon · Illustrated by James Bousema

Final zone distribution

41 instances
56.1%
Battlefield
17.1%
Graveyard
4.9%
Exile
22.0%
Hand

Commanders that played this card

in tracked games

The "good card" funnel

239 brought · 108 players
Brought to game
239
Ever drawn
40
Reached battlefield
31
Still on board at game end
23

Once cast, 74% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -18.7pp

Players who cast this card win 19% of the time (n=21) , vs 26% when it never left the library (n=135).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap -7.3pp; 95% confidence interval -18.7pp to +4.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=31
6%
T1
29%
T2
26%
T3
3%
T4
13%
T5
23%
T6-9
0%
T10+
Median 3 P25 2 · P75 5 · max 8
On curve 35% (9 / 31 cast on T2) Cast same turn as drawn 35%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.