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Part of Final Fantasy
·
Legendary Artifact — Equipment
·
Final Fantasy (FIN)
Live Play Data
Excalibur II
0%
Live Inclusion
Times Brought
437
Decks Running
197
Median Cast Turn
4
Drawn → Played
80%
Format
First-cast turn
n=83
23%
T1
18%
T2
4%
T3
12%
T4
10%
T5
31%
T6-9
2%
T10+
Median
4
P25
2
· P75
7
· max
15
On curve
23%
(19 / 83 cast on T1)
Cast same turn as drawn
61%
The "good card" funnel
437 brought · 188 playersBrought to game
437
Ever drawn
104
Reached battlefield
83
Still on board at game end
60
Once cast, 72% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -6.3pp
Players who cast this card win 27% of the time (n=75) , vs 23% when it never left the library (n=283).
When players drew this card but left it in hand, they won 15% (n=17).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +4.5pp; 95% confidence interval -6.3pp to +15.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
110 instances5.5%
Library
54.5%
Battlefield
22.7%
Graveyard
4.5%
Exile
Commanders that played this card
in tracked games-
1
Hope Estheim
22 decks
-
2
Kwia Vigorbloom
12 decks
-
3
Aerith Gainsborough
9 decks
-
4
Bre of Clan Stoutarm
7 decks
-
5
Y'shtola, Night's Blessed
7 decks
-
6
Whtz, the Bibliophile
6 decks
-
7
Aerith, Last Ancient
5 decks
-
8
Cecil, Dark Knight // Cecil, Redeemed Paladin
5 decks
-
9
Adelbert Steiner
4 decks
-
10
Betor, Ancestor's Voice
4 decks
Card text
Excalibur II
Legendary Artifact — Equipment
Whenever you gain life, put a charge counter on Excalibur II.
Equipped creature gets +1/+1 for each charge counter on Excalibur II.
Equip 
Final Fantasy (FIN)
·
Rare
·
Illustrated by Russell Dongjun Lu
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.