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Part of Streets of New Capenna
·
Creature — Faerie Rogue
·
Streets of New Capenna (SNC)
Card Preview
Faerie Vandal
Times Brought
144
Decks Running
85
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Faerie Vandal
Creature — Faerie Rogue
Flash (You may cast this spell any time you could cast an instant.)
Flying
Whenever you draw your second card each turn, put a +1/+1 counter on this creature.
1 / 2
Streets of New Capenna (SNC)
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Uncommon
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Illustrated by Irina Nordsol
Final zone distribution
27 instances51.9%
Battlefield
33.3%
Graveyard
7.4%
Exile
7.4%
Hand
Commanders that played this card
in tracked games-
1
Anowon, the Ruin Thief
18 decks
-
2
Alela, Cunning Conqueror
9 decks
-
3
Maralen, Fae Ascendant
7 decks
-
4
Tegwyll, Duke of Splendor
4 decks
-
5
Whtz, the Bibliophile
4 decks
-
6
Ms. Bumbleflower
3 decks
-
7
Obyra, Dreaming Duelist
3 decks
-
8
Alela, Artful Provocateur
2 decks
-
9
Arcanis the Omnipotent
2 decks
-
10
Jin-Gitaxias, Core Augur
2 decks
The "good card" funnel
144 brought · 82 playersBrought to game
144
Ever drawn
24
Reached battlefield
21
Still on board at game end
14
Once cast, 67% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -5.4pp
Players who cast this card win 33% of the time (n=15) , vs 25% when it never left the library (n=86).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +8.0pp; 95% confidence interval -5.4pp to +21.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=21
10%
T1
29%
T2
0%
T3
14%
T4
10%
T5
19%
T6-9
19%
T10+
Median
4
P25
2
· P75
7
· max
20
On curve
38%
(6 / 21 cast on T2)
Cast same turn as drawn
29%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.