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Part of Bloomburrow
·
Sorcery
·
Marvel Super Heroes Commander (MSC)
Card Preview
Farseek
Times Brought
2163
Decks Running
1114
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Final zone distribution
450 instances2.9%
Library
0.9%
Battlefield
71.1%
Graveyard
7.6%
Exile
Commanders that played this card
in tracked games-
1
Pantlaza, Sun-Favored
43 decks
-
2
Tidus, Yuna's Guardian
39 decks
-
3
Rin and Seri, Inseparable
35 decks
-
4
The Ur-Dragon
33 decks
-
5
Bello, Bard of the Brambles
31 decks
-
6
Hearthhull, the Worldseed
26 decks
-
7
Ms. Bumbleflower
25 decks
-
8
Ureni of the Unwritten
25 decks
-
9
The First Sliver
21 decks
-
10
Mister Fantastic
20 decks
The "good card" funnel
2167 brought · 754 playersBrought to game
2167
Ever drawn
413
Reached battlefield
303
Still on board at game end
4
≥ +0.1pp
Players who cast this card win 27% of the time (n=281) , vs 24% when it never left the library (n=1492).
When players drew this card but left it in hand, they won 26% (n=105) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +3.2pp; 95% confidence interval +0.1pp to +6.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=303
18%
T1
25%
T2
11%
T3
8%
T4
10%
T5
25%
T6-9
3%
T10+
Median
3
P25
2
· P75
6
· max
17
On curve
44%
(77 / 303 cast on T2)
Cast same turn as drawn
46%
2396 of 300 tracked games
99%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting.