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Part of Teenage Mutant Ninja Turtles
·
Sorcery
·
Teenage Mutant Ninja Turtles Eternal (TMC)
Live Play Data
Fast Forward
1%
Live Inclusion
Times Brought
289
Decks Running
155
Median Cast Turn
7
Drawn → Played
40%
Format
First-cast turn
n=21
0%
T1
0%
T2
0%
T3
5%
T4
19%
T5
67%
T6-9
10%
T10+
Median
7
P25
6
· P75
8
· max
13
On curve
24%
(4 / 21 cast on T5)
Cast same turn as drawn
50%
The "good card" funnel
289 brought · 152 playersBrought to game
289
Ever drawn
53
Reached battlefield
21
Still on board at game end
1
≥ -1.3pp
Players who cast this card win 32% of the time (n=19) , vs 13% when it never left the library (n=195).
When players drew this card but left it in hand, they won 20% (n=30).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +18.6pp; 95% confidence interval -1.3pp to +38.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
59 instances1.7%
Library
1.7%
Battlefield
47.5%
Graveyard
10.2%
Exile
Commanders that played this card
in tracked games-
1
Leonardo, the Balance
64 decks
-
2
Heroes in a Half Shell
37 decks
-
3
Kratos, God of War
6 decks
-
4
Michelangelo, the Heart
5 decks
-
5
Lightning, Army of One
3 decks
-
6
Raph & Mikey, Troublemakers
3 decks
-
7
Ellie, Brick Master
2 decks
-
8
Judith, Carnage Connoisseur
2 decks
-
9
Karazikar, the Eye Tyrant
2 decks
-
10
Nicol Bolas, the Ravager // Nicol Bolas, the Arisen
2 decks
Card text
Fast Forward
Sorcery
This spell costs
less to cast for each opponent you attacked this turn.
Goad all creatures your opponents control. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
Teenage Mutant Ninja Turtles Eternal (TMC)
·
Rare
·
Illustrated by Narendra Bintara Adi
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.