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Part of Teenage Mutant Ninja Turtles
·
Sorcery
·
Teenage Mutant Ninja Turtles Eternal (TMC)
Live Play Data
Fast Forward
1%
Live Inclusion
Times Brought
449
Decks Running
224
Median Cast Turn
7
Drawn → Played
43%
Format
First-cast turn
n=35
0%
T1
0%
T2
0%
T3
3%
T4
17%
T5
66%
T6-9
14%
T10+
Median
7
P25
6
· P75
9
· max
13
On curve
20%
(6 / 35 cast on T5)
Cast same turn as drawn
39%
The "good card" funnel
449 brought · 220 playersBrought to game
449
Ever drawn
82
Reached battlefield
35
Still on board at game end
2
≥ -6.5pp
Players who cast this card win 26% of the time (n=32) , vs 18% when it never left the library (n=296).
When players drew this card but left it in hand, they won 20% (n=42).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +7.8pp; 95% confidence interval -6.5pp to +22.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
91 instances1.1%
Library
2.2%
Battlefield
45.1%
Graveyard
12.1%
Exile
Commanders that played this card
in tracked games-
1
Leonardo, the Balance
87 decks
-
2
Heroes in a Half Shell
53 decks
-
3
Kratos, God of War
8 decks
-
4
Michelangelo, the Heart
8 decks
-
5
Lightning, Army of One
5 decks
-
6
Raph & Mikey, Troublemakers
4 decks
-
7
Karazikar, the Eye Tyrant
3 decks
-
8
Ellie, Brick Master
2 decks
-
9
Joel, Resolute Survivor
2 decks
-
10
Judith, Carnage Connoisseur
2 decks
Card text
Fast Forward
Sorcery
This spell costs
less to cast for each opponent you attacked this turn.
Goad all creatures your opponents control. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
Teenage Mutant Ninja Turtles Eternal (TMC)
·
Rare
·
Illustrated by Narendra Bintara Adi
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.