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Part of Final Fantasy
·
Creature — Human Wizard
·
New Capenna Commander (NCC)
Live Play Data
Fathom Mage
5%
Live Inclusion
Times Brought
866
Decks Running
379
Median Cast Turn
6
Drawn → Played
67%
Format
First-cast turn
n=143
0%
T1
3%
T2
8%
T3
16%
T4
16%
T5
37%
T6-9
19%
T10+
Median
6
P25
4
· P75
8
· max
18
On curve
28%
(23 / 143 cast on T4)
Cast same turn as drawn
39%
The "good card" funnel
867 brought · 360 playersBrought to game
867
Ever drawn
213
Reached battlefield
143
Still on board at game end
70
Once cast, 49% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -5.1pp
Players who cast this card win 25% of the time (n=130) , vs 22% when it never left the library (n=547).
When players drew this card but left it in hand, they won 30% (n=67).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +2.5pp; 95% confidence interval -5.1pp to +10.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
233 instances3.4%
Library
30.0%
Battlefield
39.5%
Graveyard
3.0%
Exile
Commanders that played this card
in tracked games-
1
Tidus, Yuna's Guardian
120 decks
-
2
The Wise Mothman
38 decks
-
3
Yuna, Grand Summoner
38 decks
-
4
Ms. Bumbleflower
33 decks
-
5
Atraxa, Praetors' Voice
26 decks
-
6
Aesi, Tyrant of Gyre Strait
22 decks
-
7
Galadriel, Light of Valinor
10 decks
-
8
Zimone, Paradox Sculptor
10 decks
-
9
Ezuri, Claw of Progress
9 decks
-
10
Kros, Defense Contractor
8 decks
Card text
Fathom Mage
Creature — Human Wizard
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Whenever a +1/+1 counter is put on this creature, you may draw a card.
1 / 1
New Capenna Commander (NCC)
·
Rare
·
Illustrated by Ryan Pancoast
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.