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Part of Final Fantasy
·
Creature — Human Wizard
·
New Capenna Commander (NCC)
Live Play Data
Fathom Mage
5%
Live Inclusion
Times Brought
1127
Decks Running
485
Median Cast Turn
6.0
Drawn → Played
65%
Format
First-cast turn
n=182
0%
T1
4%
T2
7%
T3
16%
T4
16%
T5
38%
T6-9
18%
T10+
Median
6.0
P25
4
· P75
8
· max
18
On curve
28%
(30 / 182 cast on T4)
Cast same turn as drawn
37%
The "good card" funnel
1128 brought · 454 playersBrought to game
1128
Ever drawn
281
Reached battlefield
182
Still on board at game end
93
Once cast, 51% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -4.3pp
Players who cast this card win 24% of the time (n=165) , vs 22% when it never left the library (n=705).
When players drew this card but left it in hand, they won 26% (n=92).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +2.4pp; 95% confidence interval -4.3pp to +9.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
307 instances3.3%
Library
30.3%
Battlefield
35.5%
Graveyard
4.9%
Exile
Commanders that played this card
in tracked games-
1
Tidus, Yuna's Guardian
149 decks
-
2
The Wise Mothman
49 decks
-
3
Yuna, Grand Summoner
49 decks
-
4
Ms. Bumbleflower
42 decks
-
5
Atraxa, Praetors' Voice
41 decks
-
6
Aesi, Tyrant of Gyre Strait
26 decks
-
7
Galadriel, Light of Valinor
12 decks
-
8
Zimone, Paradox Sculptor
12 decks
-
9
Kros, Defense Contractor
11 decks
-
10
Ezuri, Claw of Progress
9 decks
Card text
Fathom Mage
Creature — Human Wizard
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Whenever a +1/+1 counter is put on this creature, you may draw a card.
1 / 1
New Capenna Commander (NCC)
·
Rare
·
Illustrated by Ryan Pancoast
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.