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Fathom Mage card art
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Fathom Mage

{2} {G} {U} · Creature — Human Wizard · New Capenna Commander (NCC)
1%
Decklist Inclusion
Times Brought
558
Decks Running
248
In Decks
1694
Decklist Inclusion
1%
Format
Card text
Fathom Mage card

Fathom Mage

{2} {G} {U}
Creature — Human Wizard
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) Whenever a +1/+1 counter is put on this creature, you may draw a card.
1 / 1
New Capenna Commander (NCC) · Rare · Illustrated by Ryan Pancoast

Final zone distribution

153 instances
3.3%
Library
31.4%
Battlefield
37.9%
Graveyard
2.0%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

558 brought · 242 players
Brought to game
558
Ever drawn
136
Reached battlefield
91
Still on board at game end
48

Once cast, 53% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -8.8pp

Players who cast this card win 25% of the time (n=85) , vs 25% when it never left the library (n=350).

When players drew this card but left it in hand, they won 32% (n=43) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +0.7pp; 95% confidence interval -8.8pp to +10.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=91
0%
T1
5%
T2
9%
T3
15%
T4
18%
T5
36%
T6-9
16%
T10+
Median 6 P25 4 · P75 8 · max 18
On curve 30% (14 / 91 cast on T4) Cast same turn as drawn 36%
91 of 100 times cast 91%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.