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Fathom Mage card art
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Fathom Mage

{2} {G} {U} · Creature — Human Wizard · New Capenna Commander (NCC)
Times Brought
610
Decks Running
290
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Fathom Mage card

Fathom Mage

{2} {G} {U}
Creature — Human Wizard
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) Whenever a +1/+1 counter is put on this creature, you may draw a card.
1 / 1
New Capenna Commander (NCC) · Rare · Illustrated by Ryan Pancoast

Final zone distribution

114 instances
1.8%
Library
32.5%
Battlefield
22.8%
Graveyard
2.6%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

612 brought · 273 players
Brought to game
612
Ever drawn
107
Reached battlefield
61
Still on board at game end
37

Once cast, 61% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -10.5pp

Players who cast this card win 24% of the time (n=51) , vs 27% when it never left the library (n=378).

When players drew this card but left it in hand, they won 30% (n=37).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap -3.2pp; 95% confidence interval -10.5pp to +4.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=61
0%
T1
5%
T2
13%
T3
18%
T4
21%
T5
39%
T6-9
3%
T10+
Median 5 P25 4 · P75 6 · max 17
On curve 36% (11 / 61 cast on T4) Cast same turn as drawn 22%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.