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Fight Rigging card art
Live Play Data

Fight Rigging

{2} {G} · Enchantment · Streets of New Capenna (SNC)
1%
Live Inclusion
Times Brought
832
Decks Running
309
Median Cast Turn
5.0
Drawn → Played
74%
Format

First-cast turn

n=126
1%
T1
2%
T2
15%
T3
18%
T4
14%
T5
39%
T6-9
10%
T10+
Median 5.0 P25 4 · P75 7 · max 11
On curve 18% (19 / 126 cast on T3) Cast same turn as drawn 25%

The "good card" funnel

832 brought · 281 players
Brought to game
832
Ever drawn
171
Reached battlefield
126
Still on board at game end
97

Once cast, 77% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -2.1pp

Players who cast this card win 30% of the time (n=113) , vs 24% when it never left the library (n=544).

When players drew this card but left it in hand, they won 32% (n=39).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +6.5pp; 95% confidence interval -2.1pp to +15.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

190 instances
2.1%
Library
51.1%
Battlefield
23.7%
Graveyard
4.2%
Exile

Commanders that played this card

in tracked games
Card text
Fight Rigging card

Fight Rigging

{2} {G}
Enchantment
Hideaway 5 (When this enchantment enters, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.) At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if you control a creature with power 7 or greater, you may play the exiled card without paying its mana cost.
Streets of New Capenna (SNC) · Rare · Illustrated by Daarken

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.