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Fight Rigging card art
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Fight Rigging

{2} {G} · Enchantment · Streets of New Capenna (SNC)
1%
Decklist Inclusion
Times Brought
303
Decks Running
144
In Decks
914
Decklist Inclusion
1%
Format
Card text
Fight Rigging card

Fight Rigging

{2} {G}
Enchantment
Hideaway 5 (When this enchantment enters, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.) At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if you control a creature with power 7 or greater, you may play the exiled card without paying its mana cost.
Streets of New Capenna (SNC) · Rare · Illustrated by Daarken

Final zone distribution

67 instances
3.0%
Library
46.3%
Battlefield
34.3%
Graveyard
16.4%
Hand

The "good card" funnel

303 brought · 135 players
Brought to game
303
Ever drawn
56
Reached battlefield
41
Still on board at game end
31

Once cast, 76% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -8.8pp

Players who cast this card win 32% of the time (n=40) , vs 26% when it never left the library (n=207).

Observed gap +5.4pp; 95% confidence interval -8.8pp to +19.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=41
0%
T1
5%
T2
12%
T3
20%
T4
15%
T5
37%
T6-9
12%
T10+
Median 5 P25 4 · P75 7 · max 11
On curve 17% (5 / 41 cast on T3) Cast same turn as drawn 13%
41 of 100 times cast 41%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.