auto_awesome #2 in Boros Commander Staples
Fighter Class card art
Live Play Data

Fighter Class

{R} {W} · Enchantment — Class · Adventures in the Forgotten Realms (AFR)
2%
Live Inclusion
Times Brought
957
Decks Running
374
Median Cast Turn
5.0
Drawn → Played
77%
Format

First-cast turn

n=170
0%
T1
17%
T2
10%
T3
12%
T4
17%
T5
37%
T6-9
6%
T10+
Median 5.0 P25 3 · P75 7 · max 15
On curve 17% (29 / 170 cast on T2) Cast same turn as drawn 34%

The "good card" funnel

957 brought · 375 players
Brought to game
957
Ever drawn
222
Reached battlefield
170
Still on board at game end
138

Once cast, 81% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -1.1pp

Players who cast this card win 33% of the time (n=162) , vs 27% when it never left the library (n=649).

When players drew this card but left it in hand, they won 23% (n=48).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +6.4pp; 95% confidence interval -1.1pp to +13.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

243 instances
3.7%
Library
56.8%
Battlefield
15.2%
Graveyard
6.2%
Exile

Commanders that played this card

in tracked games
Card text
Fighter Class card

Fighter Class

{R} {W}
Enchantment — Class
(Gain the next level as a sorcery to add its ability.) When this Class enters, search your library for an Equipment card, reveal it, put it into your hand, then shuffle. {1}{R}{W}: Level 2 Equip abilities you activate cost {2} less to activate. {3}{R}{W}: Level 3 Whenever a creature you control attacks, up to one target creature blocks it this combat if able.
Adventures in the Forgotten Realms (AFR) · Rare · Illustrated by Volkan Baǵa

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.