auto_awesome #5 in Boros Commander Staples
Fighter Class card art
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Fighter Class

{R} {W} · Enchantment — Class · Adventures in the Forgotten Realms (AFR)
Times Brought
432
Decks Running
168
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Fighter Class card

Fighter Class

{R} {W}
Enchantment — Class
(Gain the next level as a sorcery to add its ability.) When this Class enters, search your library for an Equipment card, reveal it, put it into your hand, then shuffle. {1}{R}{W}: Level 2 Equip abilities you activate cost {2} less to activate. {3}{R}{W}: Level 3 Whenever a creature you control attacks, up to one target creature blocks it this combat if able.
Adventures in the Forgotten Realms (AFR) · Rare · Illustrated by Volkan Baǵa

Final zone distribution

74 instances
64.9%
Battlefield
12.2%
Graveyard
23.0%
Hand

Commanders that played this card

in tracked games

The "good card" funnel

432 brought · 172 players
Brought to game
432
Ever drawn
71
Reached battlefield
53
Still on board at game end
48

Once cast, 91% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -8.4pp

Players who cast this card win 30% of the time (n=38) , vs 30% when it never left the library (n=253).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +0.0pp; 95% confidence interval -8.4pp to +8.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=53
11%
T1
17%
T2
21%
T3
9%
T4
11%
T5
25%
T6-9
6%
T10+
Median 4 P25 2 · P75 6 · max 10
On curve 28% (9 / 53 cast on T2) Cast same turn as drawn 34%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.