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Part of Commander Masters
·
Sorcery
·
Commander Masters (CMM)
Live Play Data
Finale of Devastation
10%
Live Inclusion
Times Brought
3136
Decks Running
1421
Median Cast Turn
7
Drawn → Played
51%
Format
First-cast turn
n=365
1%
T1
1%
T2
4%
T3
8%
T4
14%
T5
56%
T6-9
16%
T10+
Median
7
P25
5
· P75
9
· max
15
Cast same turn as drawn
34%
The "good card" funnel
3139 brought · 1027 playersBrought to game
3139
Ever drawn
714
Reached battlefield
365
Still on board at game end
85
≥ +14.2pp
Players who cast this card win 47% of the time (n=331) , vs 27% when it never left the library (n=1992).
When players drew this card but left it in hand, they won 24% (n=312).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +19.5pp; 95% confidence interval +14.2pp to +24.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
809 instances4.3%
Library
10.5%
Battlefield
40.8%
Graveyard
6.1%
Exile
Commanders that played this card
in tracked games-
1
Trostani, Selesnya's Voice
150 decks
-
2
Witherbloom, the Balancer
53 decks
-
3
Kinnan, Bonder Prodigy
49 decks
-
4
Gishath, Sun's Avatar
42 decks
-
5
Lathril, Blade of the Elves
42 decks
-
6
Pantlaza, Sun-Favored
35 decks
-
7
Thranduil, the Elvenking
32 decks
-
8
The Unbeatable Squirrel Girl
31 decks
-
9
Lumra, Bellow of the Woods
28 decks
-
10
Beorn the Fierce
21 decks
Card text
Finale of Devastation
Sorcery
Search your library and/or graveyard for a creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle. If X is 10 or more, creatures you control get +X/+X and gain haste until end of turn.
Commander Masters (CMM)
·
Mythic
·
Illustrated by Bayard Wu
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.