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Part of Commander Masters
·
Sorcery
·
Commander Masters (CMM)
Live Play Data
Finale of Devastation
10%
Live Inclusion
Times Brought
4358
Decks Running
1912
Median Cast Turn
7.0
Drawn → Played
51%
Format
First-cast turn
n=492
1%
T1
1%
T2
4%
T3
8%
T4
14%
T5
56%
T6-9
15%
T10+
Median
7.0
P25
5
· P75
9
· max
16
Cast same turn as drawn
34%
The "good card" funnel
4363 brought · 1363 playersBrought to game
4363
Ever drawn
965
Reached battlefield
492
Still on board at game end
118
≥ +14.4pp
Players who cast this card win 46% of the time (n=448) , vs 27% when it never left the library (n=2810).
When players drew this card but left it in hand, they won 27% (n=418).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +18.9pp; 95% confidence interval +14.4pp to +23.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
1091 instances4.2%
Library
10.8%
Battlefield
42.1%
Graveyard
5.5%
Exile
Commanders that played this card
in tracked games-
1
Trostani, Selesnya's Voice
210 decks
-
2
Witherbloom, the Balancer
68 decks
-
3
Kinnan, Bonder Prodigy
67 decks
-
4
Gishath, Sun's Avatar
57 decks
-
5
Lathril, Blade of the Elves
47 decks
-
6
Pantlaza, Sun-Favored
47 decks
-
7
Thranduil, the Elvenking
39 decks
-
8
Lumra, Bellow of the Woods
38 decks
-
9
The Unbeatable Squirrel Girl
38 decks
-
10
Beorn the Fierce
31 decks
Card text
Finale of Devastation
Sorcery
Search your library and/or graveyard for a creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle. If X is 10 or more, creatures you control get +X/+X and gain haste until end of turn.
Commander Masters (CMM)
·
Mythic
·
Illustrated by Bayard Wu
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.