collections_bookmark Part of Commander Masters
Finale of Devastation card art
Live Play Data

Finale of Devastation

{X} {G} {G} · Sorcery · Commander Masters (CMM)
10%
Live Inclusion
Times Brought
3136
Decks Running
1421
Median Cast Turn
7
Drawn → Played
51%
Format

First-cast turn

n=365
1%
T1
1%
T2
4%
T3
8%
T4
14%
T5
56%
T6-9
16%
T10+
Median 7 P25 5 · P75 9 · max 15
Cast same turn as drawn 34%

The "good card" funnel

3139 brought · 1027 players
Brought to game
3139
Ever drawn
714
Reached battlefield
365
Still on board at game end
85
≥ +14.2pp

Players who cast this card win 47% of the time (n=331) , vs 27% when it never left the library (n=1992).

When players drew this card but left it in hand, they won 24% (n=312).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +19.5pp; 95% confidence interval +14.2pp to +24.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

809 instances
4.3%
Library
10.5%
Battlefield
40.8%
Graveyard
6.1%
Exile

Commanders that played this card

in tracked games
Card text
Finale of Devastation card

Finale of Devastation

{X} {G} {G}
Sorcery
Search your library and/or graveyard for a creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle. If X is 10 or more, creatures you control get +X/+X and gain haste until end of turn.
Commander Masters (CMM) · Mythic · Illustrated by Bayard Wu

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.