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Part of Commander Masters
·
Sorcery
·
Commander Masters (CMM)
Card Preview
Finale of Devastation
Times Brought
2845
Decks Running
1348
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Finale of Devastation
Sorcery
Search your library and/or graveyard for a creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle. If X is 10 or more, creatures you control get +X/+X and gain haste until end of turn.
Commander Masters (CMM)
·
Mythic
·
Illustrated by Bayard Wu
Final zone distribution
625 instances3.8%
Library
8.5%
Battlefield
39.7%
Graveyard
4.3%
Exile
Commanders that played this card
in tracked games-
1
Trostani, Selesnya's Voice
141 decks
-
2
Kinnan, Bonder Prodigy
50 decks
-
3
Gishath, Sun's Avatar
43 decks
-
4
Witherbloom, the Balancer
36 decks
-
5
Pantlaza, Sun-Favored
34 decks
-
6
Lathril, Blade of the Elves
32 decks
-
7
The Unbeatable Squirrel Girl
32 decks
-
8
Thranduil, the Elvenking
31 decks
-
9
Lumra, Bellow of the Woods
24 decks
-
10
Atla Palani, Nest Tender
18 decks
The "good card" funnel
2847 brought · 992 playersBrought to game
2847
Ever drawn
561
Reached battlefield
249
Still on board at game end
53
≥ +3.2pp
Players who cast this card win 34% of the time (n=187) , vs 27% when it never left the library (n=1588).
When players drew this card but left it in hand, they won 26% (n=229).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.7pp; 95% confidence interval +3.2pp to +10.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=249
0%
T1
2%
T2
6%
T3
16%
T4
14%
T5
51%
T6-9
10%
T10+
Median
6
P25
5
· P75
8
· max
16
Cast same turn as drawn
28%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.