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Part of Commander Masters
·
Sorcery
·
Commander Masters (CMM)
Card Preview
Finale of Devastation
Times Brought
1255
Decks Running
613
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Finale of Devastation
Sorcery
Search your library and/or graveyard for a creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle. If X is 10 or more, creatures you control get +X/+X and gain haste until end of turn.
Commander Masters (CMM)
·
Mythic
·
Illustrated by Bayard Wu
Final zone distribution
289 instances3.5%
Library
8.0%
Battlefield
41.2%
Graveyard
4.8%
Exile
Commanders that played this card
in tracked games-
1
Trostani, Selesnya's Voice
42 decks
-
2
Kinnan, Bonder Prodigy
22 decks
-
3
Gishath, Sun's Avatar
20 decks
-
4
Lathril, Blade of the Elves
19 decks
-
5
Thranduil, the Elvenking
19 decks
-
6
Pantlaza, Sun-Favored
18 decks
-
7
The Unbeatable Squirrel Girl
17 decks
-
8
Witherbloom, the Balancer
14 decks
-
9
Chatterfang, Squirrel General
12 decks
-
10
Atla Palani, Nest Tender
11 decks
The "good card" funnel
1257 brought · 468 playersBrought to game
1257
Ever drawn
264
Reached battlefield
120
Still on board at game end
23
≥ +2.7pp
Players who cast this card win 35% of the time (n=93) , vs 28% when it never left the library (n=722).
When players drew this card but left it in hand, they won 27% (n=109) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +7.6pp; 95% confidence interval +2.7pp to +12.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=120
0%
T1
2%
T2
7%
T3
15%
T4
14%
T5
53%
T6-9
9%
T10+
Median
6.0
P25
5
· P75
8
· max
15
Cast same turn as drawn
28%
1516 of 300 tracked games
99%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.