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Firemane Commando card art
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Firemane Commando

{3} {W} · Creature — Angel Soldier · Secrets of Strixhaven Commander (SOC)
Times Brought
851
Decks Running
482
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Firemane Commando card

Firemane Commando

{3} {W}
Creature — Angel Soldier
Flying Whenever you attack with two or more creatures, draw a card. Whenever another player attacks with two or more creatures, they draw a card if none of those creatures attacked you.
4 / 3
Secrets of Strixhaven Commander (SOC) · Rare · Illustrated by Andrew Mar

Final zone distribution

144 instances
2.1%
Library
43.1%
Battlefield
22.9%
Graveyard
6.3%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

852 brought · 439 players
Brought to game
852
Ever drawn
141
Reached battlefield
101
Still on board at game end
62

Once cast, 61% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -5.8pp

Players who cast this card win 29% of the time (n=78) , vs 29% when it never left the library (n=480).

When players drew this card but left it in hand, they won 23% (n=22).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +0.1pp; 95% confidence interval -5.8pp to +6.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=101
1%
T1
4%
T2
19%
T3
21%
T4
11%
T5
37%
T6-9
8%
T10+
Median 5 P25 4 · P75 7 · max 15
On curve 45% (21 / 101 cast on T4) Cast same turn as drawn 28%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.