collections_bookmark
Part of March of the Machine
·
Creature — Angel Soldier
·
Secrets of Strixhaven Commander (SOC)
Card Preview
Firemane Commando
Times Brought
203
Decks Running
111
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Firemane Commando
Creature — Angel Soldier
Flying
Whenever you attack with two or more creatures, draw a card.
Whenever another player attacks with two or more creatures, they draw a card if none of those creatures attacked you.
4 / 3
Secrets of Strixhaven Commander (SOC)
·
Rare
·
Illustrated by Andrew Mar
Final zone distribution
29 instances55.2%
Battlefield
13.8%
Graveyard
6.9%
Exile
24.1%
Hand
Commanders that played this card
in tracked games-
1
Giada, Font of Hope
36 decks
-
2
Killian, Decisive Mentor
30 decks
-
3
Aurelia, the Warleader
4 decks
-
4
Isshin, Two Heavens as One
4 decks
-
5
Kaalia of the Vast
4 decks
-
6
Shilgengar, Sire of Famine
3 decks
-
7
Errant and Giada
2 decks
-
8
Gisela, Blade of Goldnight
2 decks
-
9
Heidegger, Shinra Executive
2 decks
-
10
Myrel, Shield of Argive
2 decks
The "good card" funnel
203 brought · 108 playersBrought to game
203
Ever drawn
28
Reached battlefield
20
Still on board at game end
16
Once cast, 80% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -13.1pp
Players who cast this card win 31% of the time (n=16) , vs 31% when it never left the library (n=129).
Observed gap -0.2pp; 95% confidence interval -13.1pp to +12.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=20
0%
T1
0%
T2
15%
T3
20%
T4
15%
T5
40%
T6-9
10%
T10+
Median
5.5
P25
4
· P75
8
· max
13
On curve
35%
(4 / 20 cast on T4)
20 of 100 times cast
20%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.