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Part of Lorwyn Eclipsed
·
Enchantment
·
Lorwyn Eclipsed Commander (ECC)
Live Play Data
Flourishing Defenses
1%
Live Inclusion
Times Brought
435
Decks Running
202
Median Cast Turn
6
Drawn → Played
60%
Format
First-cast turn
n=75
0%
T1
0%
T2
8%
T3
16%
T4
20%
T5
43%
T6-9
13%
T10+
Median
6
P25
5
· P75
8
· max
11
On curve
44%
(15 / 75 cast on T5)
Cast same turn as drawn
25%
The "good card" funnel
435 brought · 183 playersBrought to game
435
Ever drawn
126
Reached battlefield
75
Still on board at game end
49
Once cast, 65% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -3.4pp
Players who cast this card win 26% of the time (n=69) , vs 19% when it never left the library (n=262).
When players drew this card but left it in hand, they won 21% (n=45).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.9pp; 95% confidence interval -3.4pp to +17.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
134 instances1.5%
Library
36.6%
Battlefield
20.1%
Graveyard
6.7%
Exile
Commanders that played this card
in tracked games-
1
Auntie Ool, Cursewretch
109 decks
-
2
High Perfect Morcant
45 decks
-
3
The Reaper, King No More
19 decks
-
4
Hapatra, Vizier of Poisons
10 decks
-
5
Lathril, Blade of the Elves
5 decks
-
6
Thranduil, the Elvenking
5 decks
-
7
Maralen, Fae Ascendant
4 decks
-
8
Eddie Brock // Venom, Lethal Protector
1 decks
-
9
Freyalise, Llanowar's Fury
1 decks
-
10
Hearthhull, the Worldseed
1 decks
Card text
Flourishing Defenses
Enchantment
Whenever a -1/-1 counter is put on a creature, you may create a 1/1 green Elf Warrior creature token.
Lorwyn Eclipsed Commander (ECC)
·
Uncommon
·
Illustrated by Dan Murayama Scott
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.