Flourishing Defenses
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Flourishing Defenses
Final zone distribution
102 instancesCommanders that played this card
in tracked games-
1
Auntie Ool, Cursewretch
127 decks
-
2
High Perfect Morcant
46 decks
-
3
The Reaper, King No More
14 decks
-
4
Thranduil, the Elvenking
6 decks
-
5
Hapatra, Vizier of Poisons
4 decks
-
6
Lathril, Blade of the Elves
2 decks
-
7
Ashling, the Limitless
1 decks
-
8
Freyalise, Llanowar's Fury
1 decks
-
9
Hapatra, the Desert Fang
1 decks
-
10
Hearthhull, the Worldseed
1 decks
The "good card" funnel
443 brought · 184 playersOnce cast, 92% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 32% of the time (n=42) , vs 23% when it never left the library (n=249).
When players drew this card but left it in hand, they won 13% (n=30).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +9.2pp; 95% confidence interval +1.2pp to +17.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.