collections_bookmark Part of Lorwyn Eclipsed
Foundation Breaker card art
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Foundation Breaker

{3} {G} · Creature — Elemental · Lorwyn Eclipsed Commander (ECC)
Times Brought
488
Decks Running
237
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Foundation Breaker card

Foundation Breaker

{3} {G}
Creature — Elemental
When this creature enters, you may destroy target artifact or enchantment. Evoke {1}{G} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
2 / 2
Lorwyn Eclipsed Commander (ECC) · Uncommon · Illustrated by Yeong-Hao Han

Final zone distribution

115 instances
1.7%
Library
23.5%
Battlefield
41.7%
Graveyard
2.6%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

488 brought · 223 players
Brought to game
488
Ever drawn
106
Reached battlefield
72
Still on board at game end
27

Once cast, 38% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -4.1pp

Players who cast this card win 28% of the time (n=57) , vs 25% when it never left the library (n=256).

When players drew this card but left it in hand, they won 27% (n=26).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +3.0pp; 95% confidence interval -4.1pp to +10.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=72
1%
T1
3%
T2
6%
T3
13%
T4
10%
T5
54%
T6-9
14%
T10+
Median 6.0 P25 5 · P75 8 · max 16
On curve 22% (9 / 72 cast on T4) Cast same turn as drawn 40%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.