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Part of Lorwyn Eclipsed
·
Creature — Elemental
·
Lorwyn Eclipsed Commander (ECC)
Live Play Data
Foundation Breaker
1%
Live Inclusion
Times Brought
691
Decks Running
296
Median Cast Turn
7.0
Drawn → Played
73%
Format
First-cast turn
n=128
1%
T1
1%
T2
4%
T3
9%
T4
10%
T5
62%
T6-9
13%
T10+
Median
7.0
P25
6
· P75
8
· max
14
On curve
15%
(12 / 128 cast on T4)
Cast same turn as drawn
36%
The "good card" funnel
691 brought · 267 playersBrought to game
691
Ever drawn
176
Reached battlefield
128
Still on board at game end
40
Once cast, 31% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +3.4pp
Players who cast this card win 35% of the time (n=116) , vs 23% when it never left the library (n=418).
When players drew this card but left it in hand, they won 37% (n=43).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +12.3pp; 95% confidence interval +3.4pp to +21.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
197 instances4.1%
Library
20.3%
Battlefield
48.7%
Graveyard
8.6%
Exile
Commanders that played this card
in tracked games-
1
Ashling, the Limitless
172 decks
-
2
Helga, Skittish Seer
19 decks
-
3
Brenard, Ginger Sculptor
10 decks
-
4
Mass of Mysteries
9 decks
-
5
Meren of Clan Nel Toth
9 decks
-
6
Omnath, Locus of Rage
8 decks
-
7
Glarb, Calamity's Augur
7 decks
-
8
Yarok, the Desecrated
7 decks
-
9
Horde of Notions
5 decks
-
10
Muldrotha, the Gravetide
5 decks
Card text
Foundation Breaker
Creature — Elemental
When this creature enters, you may destroy target artifact or enchantment.
Evoke 
(You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
2 / 2
Lorwyn Eclipsed Commander (ECC)
·
Uncommon
·
Illustrated by Yeong-Hao Han
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.