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Part of Edge of Eternities
·
Sorcery
·
Edge of Eternities Commander (EOC)
Card Preview
Fumigate
Times Brought
436
Decks Running
221
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Final zone distribution
101 instances2.0%
Library
6.9%
Battlefield
41.6%
Graveyard
5.0%
Exile
Commanders that played this card
in tracked games-
1
Inspirit, Flagship Vessel
27 decks
-
2
Frodo, Adventurous Hobbit
22 decks
-
3
Kilo, Apogee Mind
16 decks
-
4
Hope Estheim
13 decks
-
5
Oloro, Ageless Ascetic
10 decks
-
6
Bilbo, Birthday Celebrant
9 decks
-
7
Giada, Font of Hope
8 decks
-
8
Sam, Loyal Attendant
5 decks
-
9
Ixhel, Scion of Atraxa
4 decks
-
10
Liesa, Shroud of Dusk
4 decks
The "good card" funnel
437 brought · 209 playersBrought to game
437
Ever drawn
91
Reached battlefield
42
Still on board at game end
7
≥ -13.9pp
Players who cast this card win 18% of the time (n=35) , vs 23% when it never left the library (n=243).
When players drew this card but left it in hand, they won 33% (n=38) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap -5.4pp; 95% confidence interval -13.9pp to +3.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=42
2%
T1
0%
T2
0%
T3
2%
T4
12%
T5
69%
T6-9
14%
T10+
Median
7.0
P25
6
· P75
9
· max
17
On curve
17%
(5 / 42 cast on T5)
Cast same turn as drawn
23%
42 of 100 times cast
42%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.