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Part of The Lost Caverns of Ixalan
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Enchantment — Aura
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The Lost Caverns of Ixalan (LCI)
Live Play Data
Fungal Fortitude
0%
Live Inclusion
Times Brought
192
Decks Running
101
Median Cast Turn
6
Drawn → Played
62%
Format
First-cast turn
n=31
0%
T1
6%
T2
6%
T3
19%
T4
10%
T5
55%
T6-9
3%
T10+
Median
6
P25
4
· P75
8
· max
11
On curve
6%
(2 / 31 cast on T2)
Cast same turn as drawn
23%
The "good card" funnel
192 brought · 100 playersBrought to game
192
Ever drawn
50
Reached battlefield
31
Still on board at game end
15
Once cast, 48% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -14.0pp
Players who cast this card win 18% of the time (n=30) , vs 17% when it never left the library (n=123).
When players drew this card but left it in hand, they won 26% (n=17).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +0.4pp; 95% confidence interval -14.0pp to +14.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
58 instances1.7%
Library
25.9%
Battlefield
43.1%
Graveyard
3.4%
Exile
Commanders that played this card
in tracked games-
1
Garland, Royal Kidnapper
13 decks
-
2
Bartolomé del Presidio
12 decks
-
3
Eriette of the Charmed Apple
12 decks
-
4
Squall, SeeD Mercenary
9 decks
-
5
Black Cat, Cunning Thief
5 decks
-
6
Yargle and Multani
3 decks
-
7
Atraxa, Grand Unifier
2 decks
-
8
Baron Helmut Zemo
2 decks
-
9
Deadpool, Trading Card
2 decks
-
10
Fire Lord Azula
2 decks
Card text
Fungal Fortitude
Enchantment — Aura
Flash
Enchant creature
Enchanted creature gets +2/+0.
When enchanted creature dies, return it to the battlefield tapped under its owner's control.
The Lost Caverns of Ixalan (LCI)
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Common
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Illustrated by Izzy
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.