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Galactus, Devourer of Worlds card art
Live Play Data

Galactus, Devourer of Worlds

{10} · Legendary Creature — Elder Alien · Marvel Super Heroes Commander (MSC)
0%
Live Inclusion
Times Brought
391
Decks Running
177
Median Cast Turn
8.0
Drawn → Played
66%
Format

First-cast turn

n=92
0%
T1
1%
T2
4%
T3
5%
T4
10%
T5
52%
T6-9
27%
T10+
Median 8.0 P25 6 · P75 10 · max 22
On curve 82% (8 / 92 cast on T10) Cast same turn as drawn 47%

The "good card" funnel

391 brought · 161 players
Brought to game
391
Ever drawn
137
Reached battlefield
91
Still on board at game end
59

Once cast, 65% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +4.4pp

Players who cast this card win 38% of the time (n=82) , vs 23% when it never left the library (n=212).

When players drew this card but left it in hand, they won 22% (n=37).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +15.3pp; 95% confidence interval +4.4pp to +26.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

147 instances
0.7%
Library
40.1%
Battlefield
12.9%
Graveyard
8.2%
Exile

Commanders that played this card

in tracked games
Card text
Galactus, Devourer of Worlds card

Galactus, Devourer of Worlds

{10}
Legendary Creature — Elder Alien
Flying, trample, indestructible When Galactus enters, exile target permanent. Insatiable Hunger — Galactus attacks an opponent with the most life among your opponents each combat if able unless you control a creature named Silver Surfer, Galactus's Herald.
12 / 12
Marvel Super Heroes Commander (MSC) · Rare · Illustrated by Piotr Dura

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.