Galactus, Devourer of Worlds
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Galactus, Devourer of Worlds
Final zone distribution
137 instancesCommanders that played this card
in tracked games-
1
Mister Fantastic
55 decks
-
2
Invisible Woman
29 decks
- 3 Molecule Man 12 decks
-
4
Jace, Multiverse Architect
6 decks
-
5
Atla Palani, Nest Tender
5 decks
-
6
Raph & Mikey, Troublemakers
5 decks
-
7
The Thing
5 decks
-
8
Nissa, Leyline Tamer
4 decks
-
9
Dack Fayden, Helping Hand
3 decks
-
10
Doctor Doom, King of Latveria
3 decks
The "good card" funnel
386 brought · 182 playersOnce cast, 82% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 36% of the time (n=58) , vs 22% when it never left the library (n=188).
When players drew this card but left it in hand, they won 26% (n=38).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +14.7pp; 95% confidence interval +7.9pp to +21.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.