collections_bookmark
Part of Teenage Mutant Ninja Turtles
·
Sorcery
·
Teenage Mutant Ninja Turtles Eternal (TMC)
Live Play Data
Game Over
1%
Live Inclusion
Times Brought
525
Decks Running
220
Median Cast Turn
8.0
Drawn → Played
61%
Format
First-cast turn
n=70
0%
T1
0%
T2
0%
T3
1%
T4
6%
T5
64%
T6-9
29%
T10+
Median
8.0
P25
7
· P75
10
· max
15
On curve
7%
(4 / 70 cast on T5)
Cast same turn as drawn
23%
The "good card" funnel
525 brought · 217 playersBrought to game
525
Ever drawn
114
Reached battlefield
70
Still on board at game end
7
≥ -13.6pp
Players who cast this card win 13% of the time (n=66) , vs 18% when it never left the library (n=335).
When players drew this card but left it in hand, they won 21% (n=35).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -5.0pp; 95% confidence interval -13.6pp to +3.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
133 instances3.8%
Library
5.3%
Battlefield
51.1%
Graveyard
11.3%
Exile
Commanders that played this card
in tracked games-
1
Leonardo, the Balance
89 decks
-
2
Heroes in a Half Shell
57 decks
-
3
Michelangelo, the Heart
11 decks
-
4
Dark Leo & Shredder
10 decks
-
5
Kotis, the Fangkeeper
9 decks
-
6
Splinter, Radical Rat
4 decks
-
7
Ketramose, the New Dawn
3 decks
-
8
Shredder, Shadow Master
3 decks
-
9
Yuriko, the Tiger's Shadow
3 decks
-
10
Avacyn, Angel of Horror
2 decks
Card text
Game Over
Sorcery
This spell costs
less to cast if a player's life total is less than or equal to half their starting life total.
Destroy all creatures.
Teenage Mutant Ninja Turtles Eternal (TMC)
·
Rare
·
Illustrated by Kim Sokol
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.