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Part of Teenage Mutant Ninja Turtles
·
Sorcery
·
Teenage Mutant Ninja Turtles Eternal (TMC)
Live Play Data
Game Over
1%
Live Inclusion
Times Brought
158
Decks Running
67
Median Cast Turn
7.0
Drawn → Played
67%
Format
First-cast turn
n=20
0%
T1
0%
T2
0%
T3
0%
T4
25%
T5
60%
T6-9
15%
T10+
Median
7.0
P25
6
· P75
8
· max
13
On curve
25%
(5 / 20 cast on T5)
The "good card" funnel
158 brought · 67 playersBrought to game
158
Ever drawn
30
Reached battlefield
20
Still on board at game end
1
≥ -14.4pp
Players who cast this card win 18% of the time (n=18) , vs 15% when it never left the library (n=102).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +3.0pp; 95% confidence interval -14.4pp to +20.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
38 instances2.6%
Library
2.6%
Battlefield
55.3%
Graveyard
15.8%
Exile
Commanders that played this card
in tracked games-
1
Leonardo, the Balance
34 decks
-
2
Heroes in a Half Shell
18 decks
-
3
Michelangelo, the Heart
3 decks
-
4
Splinter, Radical Rat
3 decks
-
5
Ultron, Unlimited
2 decks
-
6
Y'shtola, Night's Blessed
2 decks
-
7
April O'Neil, Live on the Scene
1 decks
-
8
Bebop, Skull & Crossbones
1 decks
-
9
Dark Leo & Shredder
1 decks
-
10
Imskir Iron-Eater
1 decks
Card text
Game Over
Sorcery
This spell costs
less to cast if a player's life total is less than or equal to half their starting life total.
Destroy all creatures.
Teenage Mutant Ninja Turtles Eternal (TMC)
·
Rare
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Illustrated by Kim Sokol
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 670,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.