collections_bookmark
Part of Reality Fracture
·
Legendary Planeswalker — Garruk
·
Reality Fracture (FRA)
Live Play Data
Garruk, Curse Breaker
0%
Live Inclusion
Times Brought
189
Decks Running
82
Median Cast Turn
6.0
Drawn → Played
72%
Format
First-cast turn
n=36
3%
T1
3%
T2
3%
T3
8%
T4
19%
T5
56%
T6-9
8%
T10+
Median
6.0
P25
5
· P75
7
· max
11
On curve
36%
(7 / 36 cast on T5)
Cast same turn as drawn
30%
The "good card" funnel
189 brought · 78 playersBrought to game
189
Ever drawn
50
Reached battlefield
36
Still on board at game end
26
Once cast, 72% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -19.4pp
Players who cast this card win 19% of the time (n=29) , vs 24% when it never left the library (n=122).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -4.8pp; 95% confidence interval -19.4pp to +9.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
55 instances3.6%
Library
47.3%
Battlefield
25.5%
Graveyard
9.1%
Exile
Commanders that played this card
in tracked games-
1
Tam, the Possibility
16 decks
-
2
Maular, the Next Evolution
7 decks
-
3
Kwia Vigorbloom
6 decks
-
4
Trostani, Selesnya's Voice
5 decks
-
5
The Muckslinger Gang
4 decks
-
6
Carth the Lion
3 decks
-
7
Radagast of Rhosgobel
3 decks
-
8
Aerid Konstrari
2 decks
-
9
Beorn the Fierce
2 decks
-
10
Feroz, Ulgrotha's Warden
2 decks
Card text
Garruk, Curse Breaker
Legendary Planeswalker — Garruk
Whenever a creature you control with power 4 or greater enters, draw a card.
+2: Untap up to two target lands.
−3: Create a 4/4 green Beast creature token with trample.
−4: Until your next turn, whenever one or more creatures attack one of your opponents, those creatures get +2/+2 and gain trample until end of turn.
Loyalty 5
Reality Fracture (FRA)
·
Mythic
·
Illustrated by Victor Adame Minguez
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.