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Garruk, Curse Breaker card art
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Garruk, Curse Breaker

{3} {G} {G} · Legendary Planeswalker — Garruk · Reality Fracture (FRA)
Times Brought
165
Decks Running
71
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Garruk, Curse Breaker card

Garruk, Curse Breaker

{3} {G} {G}
Legendary Planeswalker — Garruk
Whenever a creature you control with power 4 or greater enters, draw a card. +2: Untap up to two target lands. −3: Create a 4/4 green Beast creature token with trample. −4: Until your next turn, whenever one or more creatures attack one of your opponents, those creatures get +2/+2 and gain trample until end of turn.
Loyalty 5
Reality Fracture (FRA) · Mythic · Illustrated by Victor Adame Minguez

Final zone distribution

44 instances
4.5%
Library
36.4%
Battlefield
22.7%
Graveyard
4.5%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

165 brought · 69 players
Brought to game
165
Ever drawn
39
Reached battlefield
21
Still on board at game end
16

Once cast, 76% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -10.2pp

Players who cast this card win 29% of the time (n=21) , vs 27% when it never left the library (n=104).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +1.7pp; 95% confidence interval -10.2pp to +13.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=21
0%
T1
0%
T2
10%
T3
19%
T4
14%
T5
52%
T6-9
5%
T10+
Median 6 P25 4 · P75 7 · max 13
On curve 43% (3 / 21 cast on T5)

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.