Geier Reach Sanitarium
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Geier Reach Sanitarium
Final zone distribution
359 instancesCommanders that played this card
in tracked games-
1
Ghoulcaller Gisa
94 decks
- 2 Zhulodok, Void Gorger 75 decks
-
3
Nekusar, the Mindrazer
48 decks
-
4
Sheoldred, the Apocalypse
39 decks
-
5
Tergrid, God of Fright // Tergrid's Lantern
29 decks
-
6
Lumra, Bellow of the Woods
23 decks
-
7
Admiral Brass, Unsinkable
19 decks
- 8 Molecule Man 17 decks
-
9
Sefris of the Hidden Ways
17 decks
-
10
Tinybones, Bauble Burglar
16 decks
The "good card" funnel
1428 brought · 691 playersOnce cast, 96% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 24% of the time (n=187) , vs 23% when it never left the library (n=721).
When players drew this card but left it in hand, they won 26% (n=48).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +1.7pp; 95% confidence interval -2.3pp to +5.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.