Geier Reach Sanitarium
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Geier Reach Sanitarium
Final zone distribution
119 instancesCommanders that played this card
in tracked games- 1 Zhulodok, Void Gorger 39 decks
-
2
Nekusar, the Mindrazer
22 decks
-
3
Tergrid, God of Fright // Tergrid's Lantern
14 decks
- 4 Molecule Man 11 decks
-
5
Sefris of the Hidden Ways
11 decks
-
6
Sheoldred, the Apocalypse
11 decks
-
7
Lumra, Bellow of the Woods
9 decks
-
8
Admiral Brass, Unsinkable
8 decks
-
9
Tinybones, Bauble Burglar
8 decks
-
10
Dihada, Binder of Wills
6 decks
The "good card" funnel
509 brought · 288 playersOnce cast, 94% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 24% of the time (n=63) , vs 21% when it never left the library (n=299).
When players drew this card but left it in hand, they won 26% (n=23) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +2.8pp; 95% confidence interval -4.0pp to +9.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=79Full analysis unlocks as more games are tracked. Stats refresh nightly.