Card Preview
Gemstone Mine
Land
·
Dominaria Remastered (DMR)
Times Brought
358
Decks Running
161
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Gemstone Mine
Land
This land enters with three mining counters on it.
, Remove a mining counter from this land: Add one mana of any color. If there are no mining counters on this land, sacrifice it.
Dominaria Remastered (DMR)
·
Rare
·
Illustrated by Brom
Final zone distribution
72 instances11.1%
Library
38.9%
Battlefield
30.6%
Graveyard
9.7%
Exile
Commanders that played this card
in tracked games-
1
Raph & Mikey, Troublemakers
16 decks
-
2
Kefka, Court Mage // Kefka, Ruler of Ruin
15 decks
-
3
Atraxa, Praetors' Voice
12 decks
-
4
Rograkh, Son of Rohgahh
11 decks
-
5
Kilo, Apogee Mind
6 decks
-
6
Korvold, Fae-Cursed King
4 decks
-
7
Tidus, Yuna's Guardian
4 decks
-
8
Henzie "Toolbox" Torre
3 decks
-
9
Brion Stoutarm
2 decks
-
10
Esika, God of the Tree // The Prismatic Bridge
2 decks
The "good card" funnel
361 brought · 143 playersBrought to game
361
Ever drawn
64
Reached battlefield
52
Still on board at game end
28
Once cast, 54% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -2.8pp
Players who cast this card win 26% of the time (n=41) , vs 21% when it never left the library (n=204).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +5.5pp; 95% confidence interval -2.8pp to +13.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=52
19%
T1
15%
T2
19%
T3
17%
T4
6%
T5
17%
T6-9
6%
T10+
Median
3.0
P25
2
· P75
5
· max
13
Cast same turn as drawn
62%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.