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Part of Final Fantasy
·
Artifact — Equipment
·
Final Fantasy (FIN)
Card Preview
Genji Glove
1%
Decklist Inclusion
Times Brought
197
Decks Running
112
In Decks
763
Decklist Inclusion
1%
Format
Final zone distribution
52 instances42.3%
Battlefield
11.5%
Graveyard
3.8%
Exile
42.3%
Hand
Commanders that played this card
in tracked games-
1
Cloud, Ex-SOLDIER
10 decks
-
2
Lightning, Army of One
8 decks
-
3
Jin Sakai, Ghost of Tsushima
7 decks
-
4
Tony Stark // The Invincible Iron Man
6 decks
-
5
Gilgamesh, Master-at-Arms
5 decks
-
6
Anti-Venom, Horrifying Healer
3 decks
-
7
T'Challa, the Black Panther
3 decks
-
8
Tifa Lockhart
3 decks
-
9
Cloud, Midgar Mercenary
2 decks
-
10
Galea, Kindler of Hope
2 decks
The "good card" funnel
200 brought · 101 playersBrought to game
200
Ever drawn
47
Reached battlefield
27
Still on board at game end
22
Once cast, 81% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -13.1pp
Players who cast this card win 24% of the time (n=27) , vs 21% when it never left the library (n=141).
When players drew this card but left it in hand, they won 11% (n=18) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +3.2pp; 95% confidence interval -13.1pp to +19.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=27
0%
T1
0%
T2
0%
T3
4%
T4
11%
T5
74%
T6-9
11%
T10+
Median
7
P25
6
· P75
9
· max
12
On curve
15%
(3 / 27 cast on T5)
Cast same turn as drawn
39%
27 of 100 times cast
27%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting.