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Genji Glove card art
Live Play Data

Genji Glove

{5} · Artifact — Equipment · Final Fantasy (FIN)
2%
Live Inclusion
Times Brought
677
Decks Running
332
Median Cast Turn
6.0
Drawn → Played
70%
Format

Genji Glove is cast in 43% of games that end in a win for the equipping player, a +17.9 percentage-point lift over the baseline when the card never leaves the library.

Genji Glove is a 5-mana colorless Equipment from the Final Fantasy set that grants double strike and a free additional combat phase on the first attack each turn. Across 640 tracked multiplayer Commander games on Playgroup Live, it lands on the battlefield at a median turn of 6.0 and sticks 80% of the time once cast.

The clearest signal in the data is the win-rate split. Games where Genji Glove resolved end in a win for the caster 43% of the time (normalized to a 4-player baseline), compared to 25% when the card stayed in the library untouched. That is a +17.9 percentage-point gap across 125 cast observations and 422 library observations. The lower bound of the confidence interval sits above zero, which makes this an early but consistent signal rather than noise.

Genji Glove fits cleanly into combat-focused strategies that want a single powerful attacker to close the game quickly. Its colorless identity means any Commander deck can run it, though the data shows it clusters heavily around aggressive creature commanders from the Final Fantasy and Marvel sets.

At a glance
  • 2% inclusion rate across tracked Commander decks on Playgroup Live
  • T6.0 median first-cast turn, arriving well after the mana-value-5 curve
  • 70% of drawn copies reach the battlefield before the game ends
  • 80% battlefield stickiness once the Glove resolves
  • +17.9pp win-rate lift when cast versus when it stays in the library
  • 289 distinct players have brought Genji Glove to a tracked game

First-cast turn

n=134
0%
T1
2%
T2
4%
T3
13%
T4
13%
T5
59%
T6-9
8%
T10+
Median 6.0 P25 5 · P75 8 · max 17
On curve 33% (18 / 134 cast on T5) Cast same turn as drawn 45%

The "good card" funnel

680 brought · 289 players
Brought to game
680
Ever drawn
192
Reached battlefield
134
Still on board at game end
107
70%

Of 680 Genji Gloves brought to games, 192 were drawn, 134 of those were cast, and 80% of cast copies remained on the battlefield through end of game.

≥ +8.9pp

Players who cast this card win 43% of the time (n=125) , vs 25% when it never left the library (n=422).

When players drew this card but left it in hand, they won 21% (n=51) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +17.9pp; 95% confidence interval +8.9pp to +26.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

202 instances
2.0%
Library
53.0%
Battlefield
13.9%
Graveyard
3.0%
Exile

Most Genji Gloves never leave the library, a structural consequence of 100-card singleton rather than a sign of underperformance. Among observed copies, the majority finished on the battlefield.

Commanders that played this card

in tracked games

Cloud, Ex-SOLDIER and Tony Stark lead the deck count, but the Glove spreads across at least ten distinct commanders spanning multiple colors and strategies, signaling broad appeal among combat-focused decks.

Frequently Asked

How often is Genji Glove drawn in a Commander game?
Across 640 tracked games where Genji Glove was in the deck, it was drawn 28% of the time. Of 192 drawn copies, 70% were cast before the game ended. The remainder is largely a game-length effect: copies drawn in the late game may never find an opportunity to resolve and connect.
What turn does Genji Glove usually get cast?
Median first-cast turn is 6.0, with the bulk of casts falling between turns 5 and 8. Genji Glove costs 5 mana to cast and another 3 to equip, so players often cast it one turn and equip on the next. Only 33% of casts landed exactly on turn 5, which reflects how rarely players draw a 5-drop in their opening hand without dedicated ramp.
Does casting Genji Glove actually improve your chances of winning?
The data is directional and encouraging. Games where Genji Glove resolved show a win rate of 43%, versus 25% when the card stayed in the library. The +17.9 percentage-point gap has a confidence-interval lower bound above zero across the current sample, which is an early positive signal. The dataset is still growing, so treat this as consistent rather than conclusive.
Which commanders run Genji Glove most often?
Cloud, Ex-SOLDIER leads the tracked list with the most decks, followed closely by Tony Stark // The Invincible Iron Man. The spread across 289 unique players, with the single heaviest contributor accounting for just 28% of instances, suggests the data is not dominated by one pilot's repeated games. Aggressive, combat-oriented commanders across multiple color identities all pick up the Glove.
Is Genji Glove legal in Commander?
Yes. Genji Glove from the Final Fantasy set is legal in Commander, Duel Commander, Brawl, Standard Brawl, Pioneer, Modern, Legacy, Vintage, Historic, Timeless, Alchemy, Gladiator, and Oathbreaker. It is not legal in Pauper Commander, Pauper, Premodern, Old School, or The Lord of the Rings format (TLR). Its colorless color identity means it fits into any Commander deck regardless of the commander's colors.
How sticky is Genji Glove once it hits the battlefield?
80% of resolved Genji Gloves remain on the battlefield at the end of the game. Artifacts in Commander are vulnerable to removal, but Equipment that has already attached to a creature requires targeted exile or destruction to dislodge. The final-zone distribution shows most cast copies finishing the game on the battlefield, with a smaller share ending in the graveyard from board wipes or targeted destruction.