Genji Glove
Genji Glove is cast in 43% of games that end in a win for the equipping player, a +17.9 percentage-point lift over the baseline when the card never leaves the library.
Genji Glove is a 5-mana colorless Equipment from the Final Fantasy set that grants double strike and a free additional combat phase on the first attack each turn. Across 640 tracked multiplayer Commander games on Playgroup Live, it lands on the battlefield at a median turn of 6.0 and sticks 80% of the time once cast.
The clearest signal in the data is the win-rate split. Games where Genji Glove resolved end in a win for the caster 43% of the time (normalized to a 4-player baseline), compared to 25% when the card stayed in the library untouched. That is a +17.9 percentage-point gap across 125 cast observations and 422 library observations. The lower bound of the confidence interval sits above zero, which makes this an early but consistent signal rather than noise.
Genji Glove fits cleanly into combat-focused strategies that want a single powerful attacker to close the game quickly. Its colorless identity means any Commander deck can run it, though the data shows it clusters heavily around aggressive creature commanders from the Final Fantasy and Marvel sets.
- 2% inclusion rate across tracked Commander decks on Playgroup Live
- T6.0 median first-cast turn, arriving well after the mana-value-5 curve
- 70% of drawn copies reach the battlefield before the game ends
- 80% battlefield stickiness once the Glove resolves
- +17.9pp win-rate lift when cast versus when it stays in the library
- 289 distinct players have brought Genji Glove to a tracked game
First-cast turn
n=134The "good card" funnel
680 brought · 289 playersOf 680 Genji Gloves brought to games, 192 were drawn, 134 of those were cast, and 80% of cast copies remained on the battlefield through end of game.
Players who cast this card win 43% of the time (n=125) , vs 25% when it never left the library (n=422).
When players drew this card but left it in hand, they won 21% (n=51) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +17.9pp; 95% confidence interval +8.9pp to +26.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
202 instancesMost Genji Gloves never leave the library, a structural consequence of 100-card singleton rather than a sign of underperformance. Among observed copies, the majority finished on the battlefield.
Commanders that played this card
in tracked games-
1
Cloud, Ex-SOLDIER
34 decks
-
2
Tony Stark // The Invincible Iron Man
27 decks
-
3
Jin Sakai, Ghost of Tsushima
22 decks
-
4
Lightning, Army of One
19 decks
-
5
Cloud, Midgar Mercenary
14 decks
-
6
T'Challa, the Black Panther
13 decks
-
7
Amy Rose
8 decks
-
8
Captain America, First Avenger
8 decks
-
9
Gilgamesh, Master-at-Arms
8 decks
-
10
Hit-Monkey
6 decks
Cloud, Ex-SOLDIER and Tony Stark lead the deck count, but the Glove spreads across at least ten distinct commanders spanning multiple colors and strategies, signaling broad appeal among combat-focused decks.