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Part of Final Fantasy
·
Artifact — Equipment
·
Final Fantasy (FIN)
Live Play Data
Genji Glove
2%
Live Inclusion
Times Brought
2716
Decks Running
1102
Median Cast Turn
6
Drawn → Played
63%
Format
First-cast turn
n=441
0%
T1
1%
T2
3%
T3
11%
T4
16%
T5
60%
T6-9
9%
T10+
Median
6
P25
5
· P75
8
· max
23
On curve
31%
(70 / 441 cast on T5)
Cast same turn as drawn
42%
The "good card" funnel
2719 brought · 892 playersBrought to game
2719
Ever drawn
698
Reached battlefield
441
Still on board at game end
358
Once cast, 81% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +16.7pp
Players who cast this card win 46% of the time (n=410) , vs 25% when it never left the library (n=1720).
When players drew this card but left it in hand, they won 19% (n=223).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +21.5pp; 95% confidence interval +16.7pp to +26.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
750 instances2.5%
Library
47.7%
Battlefield
16.5%
Graveyard
3.2%
Exile
Commanders that played this card
in tracked games-
1
Cloud, Ex-SOLDIER
136 decks
-
2
Jin Sakai, Ghost of Tsushima
94 decks
-
3
Tony Stark // The Invincible Iron Man
78 decks
-
4
Lightning, Army of One
52 decks
-
5
Cloud, Midgar Mercenary
42 decks
-
6
T'Challa, the Black Panther
40 decks
-
7
Anti-Venom, Horrifying Healer
25 decks
-
8
Blor the Impervious
25 decks
-
9
Tifa Lockhart
24 decks
-
10
Captain America, First Avenger
17 decks
Card text
Genji Glove
Artifact — Equipment
Equipped creature has double strike.
Whenever equipped creature attacks, if it's the first combat phase of the turn, untap it. After this phase, there is an additional combat phase.
Equip 
Final Fantasy (FIN)
·
Rare
·
Illustrated by Elizabeth Peiró
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.