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Part of Final Fantasy
·
Artifact — Equipment
·
Final Fantasy (FIN)
Live Play Data
Genji Glove
2%
Live Inclusion
Times Brought
2029
Decks Running
869
Median Cast Turn
6
Drawn → Played
64%
Format
First-cast turn
n=339
0%
T1
1%
T2
4%
T3
11%
T4
14%
T5
61%
T6-9
8%
T10+
Median
6
P25
5
· P75
8
· max
23
On curve
31%
(49 / 339 cast on T5)
Cast same turn as drawn
41%
The "good card" funnel
2032 brought · 717 playersBrought to game
2032
Ever drawn
526
Reached battlefield
339
Still on board at game end
278
Once cast, 82% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +14.6pp
Players who cast this card win 45% of the time (n=309) , vs 25% when it never left the library (n=1281).
When players drew this card but left it in hand, they won 19% (n=162).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +20.1pp; 95% confidence interval +14.6pp to +25.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
564 instances2.1%
Library
49.3%
Battlefield
16.0%
Graveyard
2.3%
Exile
Commanders that played this card
in tracked games-
1
Cloud, Ex-SOLDIER
107 decks
-
2
Jin Sakai, Ghost of Tsushima
72 decks
-
3
Tony Stark // The Invincible Iron Man
62 decks
-
4
Lightning, Army of One
42 decks
-
5
Cloud, Midgar Mercenary
39 decks
-
6
T'Challa, the Black Panther
28 decks
-
7
Tifa Lockhart
18 decks
-
8
Blor the Impervious
17 decks
-
9
Captain America, First Avenger
16 decks
-
10
Anti-Venom, Horrifying Healer
15 decks
Card text
Genji Glove
Artifact — Equipment
Equipped creature has double strike.
Whenever equipped creature attacks, if it's the first combat phase of the turn, untap it. After this phase, there is an additional combat phase.
Equip 
Final Fantasy (FIN)
·
Rare
·
Illustrated by Elizabeth Peiró
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.