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Part of Final Fantasy
·
Artifact — Equipment
·
Final Fantasy (FIN)
Live Play Data
Genji Glove
2%
Live Inclusion
Times Brought
1581
Decks Running
687
Median Cast Turn
6
Drawn → Played
67%
Format
First-cast turn
n=279
0%
T1
2%
T2
4%
T3
11%
T4
13%
T5
62%
T6-9
9%
T10+
Median
6
P25
5
· P75
8
· max
23
On curve
29%
(35 / 279 cast on T5)
Cast same turn as drawn
41%
The "good card" funnel
1584 brought · 573 playersBrought to game
1584
Ever drawn
415
Reached battlefield
279
Still on board at game end
228
Once cast, 82% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +14.2pp
Players who cast this card win 46% of the time (n=261) , vs 26% when it never left the library (n=989).
When players drew this card but left it in hand, they won 19% (n=122).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +20.3pp; 95% confidence interval +14.2pp to +26.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
448 instances2.2%
Library
50.9%
Battlefield
15.4%
Graveyard
2.5%
Exile
Commanders that played this card
in tracked games-
1
Cloud, Ex-SOLDIER
88 decks
-
2
Tony Stark // The Invincible Iron Man
55 decks
-
3
Jin Sakai, Ghost of Tsushima
54 decks
-
4
Cloud, Midgar Mercenary
31 decks
-
5
Lightning, Army of One
31 decks
-
6
T'Challa, the Black Panther
22 decks
-
7
Tifa Lockhart
14 decks
-
8
Captain America, First Avenger
13 decks
-
9
Anti-Venom, Horrifying Healer
12 decks
-
10
Gilgamesh, Master-at-Arms
11 decks
Card text
Genji Glove
Artifact — Equipment
Equipped creature has double strike.
Whenever equipped creature attacks, if it's the first combat phase of the turn, untap it. After this phase, there is an additional combat phase.
Equip 
Final Fantasy (FIN)
·
Rare
·
Illustrated by Elizabeth Peiró
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.