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Genji Glove card art
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Genji Glove

{5} · Artifact — Equipment · Final Fantasy (FIN)
Times Brought
877
Decks Running
440
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Genji Glove card

Genji Glove

{5}
Artifact — Equipment
Equipped creature has double strike. Whenever equipped creature attacks, if it's the first combat phase of the turn, untap it. After this phase, there is an additional combat phase. Equip {3}
Final Fantasy (FIN) · Rare · Illustrated by Elizabeth Peiró

Final zone distribution

184 instances
1.1%
Library
47.8%
Battlefield
12.0%
Graveyard
1.6%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

877 brought · 383 players
Brought to game
877
Ever drawn
169
Reached battlefield
99
Still on board at game end
88

Once cast, 89% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -0.3pp

Players who cast this card win 32% of the time (n=84) , vs 26% when it never left the library (n=531).

When players drew this card but left it in hand, they won 23% (n=57).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +5.3pp; 95% confidence interval -0.3pp to +10.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=99
0%
T1
5%
T2
3%
T3
10%
T4
15%
T5
61%
T6-9
6%
T10+
Median 6 P25 5 · P75 8 · max 15
On curve 33% (15 / 99 cast on T5) Cast same turn as drawn 24%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.