collections_bookmark
Part of Duskmourn: House of Horror
·
Creature — Insect
·
Duskmourn: House of Horror Commander (DSC)
Card Preview
Giant Adephage
1%
Decklist Inclusion
Times Brought
219
Decks Running
108
In Decks
794
Decklist Inclusion
1%
Format
Card text
Giant Adephage
Creature — Insect
Trample
Whenever this creature deals combat damage to a player, create a token that's a copy of this creature.
7 / 7
Duskmourn: House of Horror Commander (DSC)
·
Mythic
·
Illustrated by Christine Choi
Final zone distribution
61 instances4.9%
Library
27.9%
Battlefield
29.5%
Graveyard
1.6%
Exile
Commanders that played this card
in tracked games-
1
Henzie "Toolbox" Torre
12 decks
-
2
Grist, the Hunger Tide
8 decks
-
3
Blech, Loafing Pest
7 decks
-
4
Kona, Rescue Beastie
7 decks
-
5
Winter, Cynical Opportunist
7 decks
-
6
Ghired, Conclave Exile
6 decks
-
7
Goreclaw, Terror of Qal Sisma
4 decks
-
8
Trostani, Selesnya's Voice
4 decks
-
9
Zask, Skittering Swarmlord
4 decks
-
10
Atla Palani, Nest Tender
3 decks
The "good card" funnel
222 brought · 104 playersBrought to game
222
Ever drawn
59
Reached battlefield
32
Still on board at game end
17
Once cast, 53% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +13.5pp
Players who cast this card win 52% of the time (n=28) , vs 20% when it never left the library (n=124).
When players drew this card but left it in hand, they won 13% (n=22) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +31.9pp; 95% confidence interval +13.5pp to +50.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=32
0%
T1
0%
T2
6%
T3
9%
T4
13%
T5
53%
T6-9
19%
T10+
Median
6.5
P25
5
· P75
9
· max
17
On curve
59%
(3 / 32 cast on T7)
Cast same turn as drawn
29%
32 of 100 times cast
32%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.