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Part of Bloomburrow
·
Instant
·
Marvel Super Heroes (MSH)
Card Preview
Giant Growth
1%
Decklist Inclusion
Times Brought
197
Decks Running
103
In Decks
683
Decklist Inclusion
1%
Format
Card text
Giant Growth
Instant
Target creature gets +3/+3 until end of turn.
Marvel Super Heroes (MSH)
·
Common
·
Illustrated by Andreia Ugrai
Final zone distribution
56 instances3.6%
Library
8.9%
Battlefield
51.8%
Graveyard
5.4%
Exile
Commanders that played this card
in tracked games-
1
Tifa Lockhart
10 decks
-
2
Shroofus Sproutsire
6 decks
-
3
Sergeant John Benton
5 decks
-
4
Ms. Bumbleflower
4 decks
-
5
Wolverine, Best There Is
4 decks
-
6
Xyris, the Writhing Storm
4 decks
-
7
Bruce Banner // The Incredible Hulk
3 decks
-
8
Kotis, the Fangkeeper
3 decks
-
9
The Unbeatable Squirrel Girl
3 decks
-
10
Aesi, Tyrant of Gyre Strait
2 decks
The "good card" funnel
197 brought · 100 playersBrought to game
197
Ever drawn
51
Reached battlefield
32
Still on board at game end
5
≥ -8.0pp
Players who cast this card win 28% of the time (n=30) , vs 19% when it never left the library (n=127).
When players drew this card but left it in hand, they won 26% (n=18) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +8.7pp; 95% confidence interval -8.0pp to +25.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=32
0%
T1
3%
T2
3%
T3
9%
T4
16%
T5
44%
T6-9
25%
T10+
Median
6.0
P25
5
· P75
10
· max
15
On curve
0%
(0 / 32 cast on T1)
Cast same turn as drawn
10%
32 of 100 times cast
32%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.