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Part of Bloomburrow
·
Instant
·
Marvel Super Heroes (MSH)
Card Preview
Giant Growth
Times Brought
405
Decks Running
203
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Giant Growth
Instant
Target creature gets +3/+3 until end of turn.
Marvel Super Heroes (MSH)
·
Common
·
Illustrated by Andreia Ugrai
Final zone distribution
65 instances1.5%
Library
9.2%
Battlefield
64.6%
Graveyard
4.6%
Exile
Commanders that played this card
in tracked games-
1
Shroofus Sproutsire
17 decks
-
2
Tifa Lockhart
15 decks
-
3
Xyris, the Writhing Storm
11 decks
-
4
Sergeant John Benton
8 decks
-
5
Bruce Banner // The Incredible Hulk
6 decks
-
6
Kotis, the Fangkeeper
6 decks
-
7
Wolverine, Best There Is
6 decks
-
8
The Howling Abomination
4 decks
-
9
Beorn the Fierce
3 decks
-
10
Blech, Loafing Pest
3 decks
The "good card" funnel
406 brought · 189 playersBrought to game
406
Ever drawn
63
Reached battlefield
45
Still on board at game end
6
≥ -2.9pp
Players who cast this card win 30% of the time (n=38) , vs 25% when it never left the library (n=263).
When players drew this card but left it in hand, they won 28% (n=16).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +5.5pp; 95% confidence interval -2.9pp to +13.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=45
0%
T1
2%
T2
16%
T3
11%
T4
16%
T5
44%
T6-9
11%
T10+
Median
6
P25
4
· P75
8
· max
27
On curve
0%
(0 / 45 cast on T1)
Cast same turn as drawn
24%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.