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Part of Bloomburrow
·
Instant
·
Marvel Super Heroes (MSH)
Card Preview
Giant Growth
Times Brought
175
Decks Running
89
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Giant Growth
Instant
Target creature gets +3/+3 until end of turn.
Marvel Super Heroes (MSH)
·
Common
·
Illustrated by Andreia Ugrai
Final zone distribution
31 instances16.1%
Battlefield
67.7%
Graveyard
3.2%
Exile
12.9%
Hand
Commanders that played this card
in tracked games-
1
Shroofus Sproutsire
11 decks
-
2
Tifa Lockhart
5 decks
-
3
Sergeant John Benton
4 decks
-
4
Blech, Loafing Pest
2 decks
-
5
Bruce Banner // The Incredible Hulk
2 decks
-
6
Hulk, Gamma Goliath
2 decks
-
7
Kotis, the Fangkeeper
2 decks
-
8
Thanos, the Mad Titan
2 decks
-
9
Wolverine, Best There Is
2 decks
-
10
Xyris, the Writhing Storm
2 decks
The "good card" funnel
176 brought · 82 playersBrought to game
176
Ever drawn
30
Reached battlefield
23
Still on board at game end
5
≥ +0.5pp
Players who cast this card win 35% of the time (n=20) , vs 23% when it never left the library (n=116).
Observed gap +11.7pp; 95% confidence interval +0.5pp to +23.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=23
0%
T1
4%
T2
17%
T3
17%
T4
9%
T5
48%
T6-9
4%
T10+
Median
6
P25
4
· P75
8
· max
13
On curve
0%
(0 / 23 cast on T1)
Cast same turn as drawn
26%
23 of 100 times cast
23%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.