Glittering Massif
7% of tracked Boros-identity decks on Playgroup Live run Glittering Massif. When drawn, 76% of copies reach the battlefield, with a median first play on turn 4.0.
Glittering Massif is a flexible dual land for Red-White Commander decks. It taps for either {R} or {W} and enters tapped, but its cycling clause gives it a second life as a cantrip when mana isn't the priority. Across 480 tracked multiplayer games on Playgroup Live, it appears in 274 of 4085 distinct decks.
The draw-to-play rate sits at 76%, meaning most copies that reach a hand are played before the game ends. The median first play lands on turn 4.0, consistent with a land that is almost always kept in opening hands when seen. Of 491 copies brought to games, 106 were played onto the battlefield. The data is well-spread across 257 distinct players, with no single contributor responsible for more than a small fraction of observations, which gives the numbers reasonable breadth for a newer card.
The commander distribution skews heavily toward Jeskai (R/U/W) and pure Boros (R/W) shells. Captain America, Team Leader and Quintorius, History Chaser each account for a large share of the top-commander slots, reflecting that Glittering Massif fits any deck that needs Mountain and Plains basic land types simultaneously.
- 7% of tracked decks in Playgroup Live include Glittering Massif
- 76% of drawn copies reach the battlefield before the game ends
- T4.0 median turn of first play
- 92% battlefield stickiness once played
- 257 distinct players have brought this card to a tracked game
- 28% draw rate per game where the card is in the deck
First-cast turn
n=106The "good card" funnel
491 brought · 257 playersOf 491 copies brought to games, 139 were drawn and 106 reached the battlefield, with 92% stickiness once played.
Players who cast this card win 30% of the time (n=103) , vs 26% when it never left the library (n=294).
When players drew this card but left it in hand, they won 29% (n=29) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +4.0pp; 95% confidence interval -5.5pp to +13.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
148 instancesMost Glittering Massifs end on the battlefield or in the graveyard, with very few remaining in the library. That split reflects both successful land plays and copies cycled away rather than left undrawn.
Commanders that played this card
in tracked games-
1
Captain America, Team Leader
94 decks
-
2
Quintorius, History Chaser
64 decks
-
3
Inspirit, Flagship Vessel
25 decks
-
4
Kilo, Apogee Mind
21 decks
-
5
Director Nick Fury
4 decks
-
6
Kaalia of the Vast
4 decks
-
7
Ragost, Deft Gastronaut
4 decks
-
8
Daredevil, Man Without Fear
3 decks
-
9
Feather, the Redeemed
3 decks
-
10
Gavi, Nest Warden
3 decks
Captain America, Team Leader and Quintorius, History Chaser dominate the commander distribution, but the list spans at least ten distinct commanders across Boros and Jeskai shells, showing reasonable spread for a newer card.