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Glittering Massif card art
Live Play Data

Glittering Massif

Land — Mountain Plains · Marvel Super Heroes Commander (MSC)
7%
Live Inclusion
Times Brought
629
Decks Running
325
Median Cast Turn
4.0
Drawn → Played
72%
Format

7% of tracked Boros-identity decks on Playgroup Live run Glittering Massif. When drawn, 72% of copies reach the battlefield, with a median first play on turn 4.0.

Glittering Massif is a flexible dual land for Red-White Commander decks. It taps for either {R} or {W} and enters tapped, but its cycling clause gives it a second life as a cantrip when mana isn't the priority. Across 612 tracked multiplayer games on Playgroup Live, it appears in 325 of 4930 distinct decks.

The draw-to-play rate sits at 72%, meaning most copies that reach a hand are played before the game ends. The median first play lands on turn 4.0, consistent with a land that is almost always kept in opening hands when seen. Of 629 copies brought to games, 122 were played onto the battlefield. The data is well-spread across 299 distinct players, with no single contributor responsible for more than a small fraction of observations, which gives the numbers reasonable breadth for a newer card.

The commander distribution skews heavily toward Jeskai (R/U/W) and pure Boros (R/W) shells. Captain America, Team Leader and Quintorius, History Chaser each account for a large share of the top-commander slots, reflecting that Glittering Massif fits any deck that needs Mountain and Plains basic land types simultaneously.

At a glance
  • 7% of tracked decks in Playgroup Live include Glittering Massif
  • 72% of drawn copies reach the battlefield before the game ends
  • T4.0 median turn of first play
  • 93% battlefield stickiness once played
  • 299 distinct players have brought this card to a tracked game
  • 27% draw rate per game where the card is in the deck

First-cast turn

n=122
25%
T1
7%
T2
9%
T3
15%
T4
11%
T5
30%
T6-9
4%
T10+
Median 4.0 P25 2 · P75 7 · max 15
Cast same turn as drawn 64%

The "good card" funnel

629 brought · 299 players
Brought to game
629
Ever drawn
170
Reached battlefield
122
Still on board at game end
113
72%

Of 629 copies brought to games, 170 were drawn and 122 reached the battlefield, with 93% stickiness once played.

≥ -5.3pp

Players who cast this card win 29% of the time (n=116) , vs 26% when it never left the library (n=380).

When players drew this card but left it in hand, they won 24% (n=42) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +3.4pp; 95% confidence interval -5.3pp to +12.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

185 instances
2.7%
Library
61.1%
Battlefield
17.3%
Graveyard
2.2%
Exile

Most Glittering Massifs end on the battlefield or in the graveyard, with very few remaining in the library. That split reflects both successful land plays and copies cycled away rather than left undrawn.

Commanders that played this card

in tracked games

Captain America, Team Leader and Quintorius, History Chaser dominate the commander distribution, but the list spans at least ten distinct commanders across Boros and Jeskai shells, showing reasonable spread for a newer card.

Card text
Glittering Massif card

Glittering Massif

Land — Mountain Plains
({T}: Add {R} or {W}.) This land enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.)
Marvel Super Heroes Commander (MSC) · Rare · Illustrated by Jonas De Ro

Frequently Asked

How often is Glittering Massif drawn in a Commander game?
In 612 tracked multiplayer games where Glittering Massif was in the deck, it was drawn 27% of the time. That is a normal draw rate for a singleton land in a 100-card deck. Of 170 copies that reached a hand, 72% were played before the game concluded.
What turn does Glittering Massif usually hit the battlefield?
The median first-play turn is 4.0. The turn distribution has a notable cluster at turn 1, reflecting copies kept in opening hands and played immediately. The interquartile range spans turns 1 through 6, so a significant share of copies come down in the early-to-mid game. The hand-to-cast data shows 64% of drawn copies are played the same turn they are drawn, consistent with a land that players rarely sit on.
Does casting Glittering Massif correlate with winning?
Participations where Glittering Massif reached the battlefield show a win rate of 29%, compared to 26% for participations where it stayed in the library. The delta is +3.4 percentage points, a directional positive signal. Both buckets have reasonable sample sizes (116 and 380 respectively), but the confidence interval crosses zero, so treat this as early signal rather than a firm conclusion.
Is Glittering Massif legal in Commander?
Yes. Glittering Massif is legal in Commander, as well as Legacy, Vintage, Duel Commander, and Oathbreaker. It is not legal in Modern, Pioneer, Standard, Pauper, or Pauper Commander. As a dual land with the Mountain and Plains subtypes, it is fetchable with cards that search for basic land types.
Which commanders most often run Glittering Massif?
Captain America, Team Leader leads the tracked sample with the most decks, followed by Quintorius, History Chaser. Both are Boros-adjacent commanders whose color identity includes Red and White. The broader list spans Jeskai, Boros, and even one Naya shell, confirming the card fits any deck that legally includes both {R} and {W}.
Why would a deck cycle Glittering Massif rather than play it as a land?
Cycling costs {2} and draws a card, making it a pressure valve in flooded hands or in late-game situations where an enters-tapped land adds nothing. Because it enters the battlefield tapped, the tempo cost of playing it early is real. Cycling is most attractive when a player already has enough mana sources or needs to hit a specific spell rather than a land drop. The graveyard count in the final zone data confirms a meaningful share of copies are cycled rather than played.