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Glittering Massif card art
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Glittering Massif

Land — Mountain Plains · Marvel Super Heroes Commander (MSC)
Times Brought
469
Decks Running
255
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Glittering Massif card

Glittering Massif

Land — Mountain Plains
({T}: Add {R} or {W}.) This land enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.)
Marvel Super Heroes Commander (MSC) · Rare · Illustrated by Jonas De Ro

Final zone distribution

93 instances
1.1%
Library
75.3%
Battlefield
17.2%
Graveyard
6.5%
Hand

The "good card" funnel

469 brought · 238 players
Brought to game
469
Ever drawn
88
Reached battlefield
75
Still on board at game end
70

Once cast, 93% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -4.9pp

Players who cast this card win 28% of the time (n=56) , vs 25% when it never left the library (n=270).

Observed gap +2.3pp; 95% confidence interval -4.9pp to +9.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=75
37%
T1
7%
T2
7%
T3
11%
T4
8%
T5
25%
T6-9
5%
T10+
Median 3 P25 1 · P75 6 · max 13
Cast same turn as drawn 72%
75 of 100 times cast 75%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.