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Part of Marvel Super Heroes
·
Sorcery
·
Marvel Super Heroes (MSH)
Card Preview
Go Nuts!
Times Brought
206
Decks Running
106
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Go Nuts!
Sorcery
Teamwork 3 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 3 or more.)
Choose one. If this spell was cast using teamwork, choose both instead.
• Put a +1/+1 counter on target creature.
• Target creature you control fights target creature an opponent controls.
Marvel Super Heroes (MSH)
·
Common
·
Illustrated by Ignatius Budi
Final zone distribution
44 instances61.4%
Graveyard
2.3%
Exile
36.4%
Hand
Commanders that played this card
in tracked games-
1
The Unbeatable Squirrel Girl
45 decks
-
2
Wolverine, Best There Is
8 decks
-
3
Bruce Banner // The Incredible Hulk
6 decks
-
4
Hulk, Gamma Goliath
3 decks
-
5
The Astonishing Ant-Man
3 decks
-
6
Chatterfang, Squirrel General
2 decks
-
7
Cosmic Spider-Man
2 decks
-
8
Jasmine Boreal of the Seven
2 decks
-
9
Jennifer Walters // The Sensational She-Hulk
2 decks
-
10
Lucky the Pizza Dog
2 decks
The "good card" funnel
206 brought · 104 playersBrought to game
206
Ever drawn
42
Reached battlefield
22
Still on board at game end
0
≥ -17.1pp
Players who cast this card win 20% of the time (n=22) , vs 26% when it never left the library (n=143).
When players drew this card but left it in hand, they won 29% (n=19).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -5.8pp; 95% confidence interval -17.1pp to +5.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=22
0%
T1
0%
T2
5%
T3
5%
T4
5%
T5
73%
T6-9
14%
T10+
Median
7.0
P25
6
· P75
9
· max
15
On curve
0%
(0 / 22 cast on T1)
Cast same turn as drawn
18%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.