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Go Nuts! card art
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Go Nuts!

{G} · Sorcery · Marvel Super Heroes (MSH)
0%
Decklist Inclusion
Times Brought
74
Decks Running
39
In Decks
161
Decklist Inclusion
0%
Format
Card text
Go Nuts! card

Go Nuts!

{G}
Sorcery
Teamwork 3 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 3 or more.) Choose one. If this spell was cast using teamwork, choose both instead. • Put a +1/+1 counter on target creature. • Target creature you control fights target creature an opponent controls.
Marvel Super Heroes (MSH) · Common · Illustrated by Ignatius Budi
10 of 100 times cast 10%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.