collections_bookmark Part of Final Fantasy
Gogo, Mysterious Mime card art
Live Play Data

Gogo, Mysterious Mime

{3} {R} · Legendary Creature — Wizard · Final Fantasy Commander (FIC)
2%
Live Inclusion
Times Brought
975
Decks Running
456
Median Cast Turn
6
Drawn → Played
61%
Format

First-cast turn

n=131
1%
T1
1%
T2
5%
T3
15%
T4
18%
T5
53%
T6-9
8%
T10+
Median 6 P25 5 · P75 8 · max 13
On curve 21% (19 / 131 cast on T4) Cast same turn as drawn 26%

The "good card" funnel

975 brought · 404 players
Brought to game
975
Ever drawn
214
Reached battlefield
131
Still on board at game end
72

Once cast, 55% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -6.6pp

Players who cast this card win 27% of the time (n=113) , vs 25% when it never left the library (n=642).

When players drew this card but left it in hand, they won 20% (n=73).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +1.4pp; 95% confidence interval -6.6pp to +9.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

244 instances
3.7%
Library
29.5%
Battlefield
34.4%
Graveyard
9.0%
Exile

Commanders that played this card

in tracked games
Card text
Gogo, Mysterious Mime card

Gogo, Mysterious Mime

{3} {R}
Legendary Creature — Wizard
At the beginning of combat on your turn, you may have Gogo become a copy of another target creature you control until end of turn, except its name is Gogo, Mysterious Mime. If you do, Gogo and that creature each get +2/+0 and gain haste until end of turn and attack this turn if able.
2 / 2
Final Fantasy Commander (FIC) · Rare · Illustrated by Lee Woo-chul

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.