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Gogo, Mysterious Mime card art
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Gogo, Mysterious Mime

{3} {R} · Legendary Creature — Wizard · Final Fantasy Commander (FIC)
Times Brought
389
Decks Running
207
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Gogo, Mysterious Mime card

Gogo, Mysterious Mime

{3} {R}
Legendary Creature — Wizard
At the beginning of combat on your turn, you may have Gogo become a copy of another target creature you control until end of turn, except its name is Gogo, Mysterious Mime. If you do, Gogo and that creature each get +2/+0 and gain haste until end of turn and attack this turn if able.
2 / 2
Final Fantasy Commander (FIC) · Rare · Illustrated by Lee Woo-chul

Final zone distribution

83 instances
48.2%
Battlefield
25.3%
Graveyard
6.0%
Exile
20.5%
Hand

The "good card" funnel

389 brought · 194 players
Brought to game
389
Ever drawn
77
Reached battlefield
52
Still on board at game end
40

Once cast, 77% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -4.7pp

Players who cast this card win 31% of the time (n=37) , vs 27% when it never left the library (n=233).

When players drew this card but left it in hand, they won 25% (n=18).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +3.8pp; 95% confidence interval -4.7pp to +12.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=52
2%
T1
2%
T2
10%
T3
8%
T4
17%
T5
56%
T6-9
6%
T10+
Median 6.0 P25 5 · P75 7 · max 11
On curve 21% (4 / 52 cast on T4) Cast same turn as drawn 27%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.