Goreclaw, Terror of Qal Sisma
76% of drawn Goreclaw copies are cast before the game ends, and games where Goreclaw resolved show a +11.4 percentage-point win-rate lift over games where it stayed in the library.
Goreclaw, Terror of Qal Sisma sits in 5% of tracked Commander decks on Playgroup Live, a focused niche reflecting its deep synergy with creature-heavy green strategies. Of 186 copies that reached a player's hand, 76% were cast before the game concluded, a strong cast-through rate for a 4-mana legendary.
The win-rate picture is directional but meaningful. Games where Goreclaw reached the battlefield show a +11.4 percentage-point normalized win-rate lift compared to games where it never left the library. With 128 observations in the cast bucket and 460 in the library bucket, that signal clears the lower confidence bound and is consistent with what the card does: cheapen your fatties, then attack and grant the team trample.
The commander distribution is notably spread. 324 distinct players have brought Goreclaw to a tracked game, and the heaviest single contributor accounts for just 7% of all instances. Bello, Bard of the Brambles leads the top-commanders list, reflecting Goreclaw's appeal in Gruul stompy builds alongside its natural home in mono-green.
- 5% of tracked Commander decks include Goreclaw
- 76% of drawn copies are cast before the game ends
- T6.0 median first-cast turn, one to two turns after its natural mana cost
- 47% battlefield stickiness once cast, reflecting heavy removal pressure on the card
- +11.4pp normalized win-rate lift when Goreclaw resolves versus staying in the library
- 324 distinct players have brought Goreclaw to a tracked game on Playgroup Live
First-cast turn
n=142The "good card" funnel
740 brought · 324 playersOf 740 Goreclaw copies brought to tracked games, 186 were drawn, 142 of those were cast, and roughly half of cast copies were still on the battlefield when the game ended.
Players who cast this card win 34% of the time (n=128) , vs 22% when it never left the library (n=460).
When players drew this card but left it in hand, they won 30% (n=38) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +11.4pp; 95% confidence interval +3.3pp to +19.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
220 instancesMost observed Goreclaw copies finish on the battlefield or in the graveyard, a split that reflects how often it attacks into combat and draws removal before the game ends.
Commanders that played this card
in tracked games-
1
Bello, Bard of the Brambles
43 decks
-
2
Ghalta, Primal Hunger
21 decks
-
3
Beorn the Fierce
19 decks
-
4
Henzie "Toolbox" Torre
18 decks
-
5
Eshki, Temur's Roar
14 decks
-
6
Ayula, Queen Among Bears
11 decks
-
7
Maelstrom Wanderer
11 decks
-
8
Helga, Skittish Seer
10 decks
-
9
Raph & Mikey, Troublemakers
10 decks
-
10
Ruric Thar, the Unbowed
10 decks
Bello, Bard of the Brambles leads with 43 tracked decks, but the list spans at least ten different commanders across mono-green, Gruul, Jund, and Temur, showing Goreclaw is not locked to a single archetype.